General comments/observations on SoD Rucksack and Ãtem issues: • They are tedious to have to carry back to base individually. • Cannot be dropped off in an outpost. • Items have to be destroyed permanently. • Items can only be carried by player. Suggestions: • All vehicles should be able to carry atleast one rucksack along with the one the player is carrying. Depending on the vehicle more rucksacks can be packed into the trunk. For example Cabs or Police cruisers could pack 1 rucksack besides the one the player carries (trunk?), while pickups should be able to pack 2-3 depending on whether there are passengers in the back. • During raids with partners, be it an infestation, rescue, or any type of hunt for special zombies, the player should be able to have the other character carry either items or a rucksack. Companions and resting/healing issues: • Having to be alone unless during specific NPC missions. • Companions are only available during specific side or main missions. • Companions sometimes do nothing during combat, especially during recue or missing survivor missions. (Bug) • Obligatory change in characters in order to heal and recover. Suggestions: • Companions should be able to be available for use at any time. This would be entirely dependent on their current state (tired, hurt, and sick) and obviously part of your community. • Either a waiting or sleeping option should be available for the player. Real time makes the game progress extremely slow at some points during research, building, car or weapon repair. Miscellaneous: • The possible houses to live in never have enough room or slots to build everything, and beds where always scarce. • Too many survivors constantly being lost, missing, in need of rescue or assistance with some sort of unique zombie hunt. • Character customization could be a valuable addition to the game though purely aesthetic. • More character development and back-story, i.e. diaries that can be found throughout the map, more dialogue options with the survivors in the community. • The possibility of talking other enclaves into collaborating or joining the player’s community. • More involvement with the Judge and her community. • Weapon customization, scopes, barrels, etc. • Vehicle customization, stronger against hordes, faster, etc. • Building or outposts that can produce a certain type of resource per a certain amount of time, food, ammo, materials etc. Suggestions for future instalments: • More areas to explore, like islands only reachable by boat, larger towns, larger more complex structures (apartment buildings, malls, hospitals, penitentiaries, etc.