Followup Q&A: Customization (8/17/12)

Discussion in 'State of Decay News' started by Undead Sanya, Aug 17, 2012.

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  1. Undead Sanya

    Undead Sanya Here To Help

    Q: AbsolutePhenom: Can we play through the game as one character without having to play as other characters? (Assuming we don't die.)

    A: Essentially, yes. There are moments early on where we have you try a second character so you can choose who you prefer as your starting character, but outside of that you’re not actually obligated to switch characters.

    Overall, you’ll probably find the game easier if you do use multiple characters. Otherwise, you need to play very efficiently with an eye on your stamina and a focus on choices that boost your stamina overall (good food supply, medical care, a comfortable place to sleep, etc.) or on tools that don’t rely on stamina (cars, guns, explosives, etc.)

    If you didn’t do those things, you would want to stop playing for a while when your character became exhausted. Nothing actually forces you to rest or switch off when you’re too tired to sprint, but you’d be at serious risk of death. It would be a very hardcore way to play.

    EDIT TO ADD 3/25/2013: We have since the original publishing date come out more strongly against attempting it. Nothing in the game has been designed, tuned, or balanced with the lone wolf style in mind. Attempt at your own risk :)

    Q: Multiple people: If I play Class 3 cautiously, do my characters have to die? Or does the game assume that you must regularly acquire new characters and shuffle between them?

    A: Generally speaking, you will be able to play cautiously and avoid dying. But there’s a difference between what is possible and what is likely for most players. One of our goals, as we’ve balanced the game has been to make deaths always feel like they were deserved. You know you screwed up, and you know you could have done something differently.

    Even so, I wasn’t kidding about nearly guaranteeing that you were going to die. I’d be shocked if the vast majority of people didn’t at least lose a character or two while learning the ropes, and I think a lot of players will lose more than that. Not constantly, not every time you play, but when it’s been a while, when you’ve gotten comfortable enough that overconfidence sneaks in. That’s when you’ll decide two bullets, a cracked two-by-four, and a molotov cocktail are going to be enough to clear out a completely infested building.

    Q: Bx79: In the design, how many survivors makes the ideal group?

    A. That’s really up to your play style. The story doesn’t really force you to rescue anyone in particular, so who you rescue is up to you. It’s a strategic (and moral) choice.

    Having more people means having a more diverse set of skills and abilities and means your home is better able to fend off zombie attacks. On the other hand, more people means more mouths to feed and a higher burn rate for ammo and medicine. Recently, I’ve run with as few as three and as many as twelve, but we’re continuing to tune the experience, and these numbers are still very much subject to change.

    Q: M: Will survivors (when you are not playing them) be able to decide for themselves to sacrifice themselves for the greater good?

    A: That can happen. Your survivors, when not being played directly by you, have their own minds and motivations. When they are in extreme danger, they will make the best choice available. This may mean running away. It may mean going out in a blaze of glory if they think they’re going to die. If you want to keep them alive, you need to defend, protect, or fight alongside them.

    Please note that while you are offline, your survivors will not die.

    Q: Ryan A: Speaking of greater good, if you were to save someone slow and a bit lame would we possibly be able to shoot him in the leg and use him as bait for zombies if we’re caught in a tight spot?

    A: Interesting idea, but no. You could sprint away and ditch him though, or you could throw a noisemaker like a firecracker or alarm clock his way and then crawl into a bush and hide while the zombie hordes are drawn to his location. (Note to self: Do not join Ryan’s survivor cell.)

    Q: DarkForceLegend: What happens if you pick a survivor that meets your play style, but the survivor has a bad attitude, or a trait the other survivors don't like? Does (s)he radiate that same bad aura when you play them?

    A: To a certain extent you’ll have conquered some of the psychological issues in order to play as the character. So the bad attitude will primarily be an obstacle to earning trust and building a friendship. Once you’ve got that survivor, you won’t tend to be excluded from content because of their personality, but having characters with traits like “Selfish Asshole” (actual in-game trait) does affect community morale and how eager others will be to share with you.

    Q: DarkForceLegend: In regards to my community of survivors...Can I eventually set my community up to run on its own with little to no input from me, or do I have to babysit everyone? Will they eat if there is food and there hungry, will they defend themselves if a zombie trespasses, will they perform their job without me telling them to do so?

    A: Even from the start, the community will attempt to manage itself when you aren’t intervening. There are limits to what they’ll do on their own (they won’t tear up a garden you planted or convert the last available space in the yard to a library, for example), but eating food and killing zombies are basic survival actions. They’ll handle that on their own.

    Q: Multiple people: Will there be gear and clothes we can use to customize the appearances of our survivors? Will backpacks and guns display?

    A: Backpacks do show and you can swap out your backpack (for reasons of aesthetics, weight, noise, or capacity). Unfortunately, stowed weapons do not show and you cannot change outfits. This was really just a matter of development focus. We think those are cool things and changing outfits is absolutely essential for Class4, but we were not willing to push back the overall schedule for this. Ultimately, working on the core mechanics took precedence.

    Q: Multiple people: Do all skills start from zero, and characters can only strengthen skills they’re born with? Or can anyone eventually learn every skill?

    A: Character progression (and community progression) is worth a whole article on its own. Characters are specialized to some degree; for example, most characters can never learn some of the special things physically strong characters can (e.g., additional combat techniques with a sledgehammer), but the majority of skills and bonuses can apply to anyone.

    Q: Multiple people: If time passes when I’m offline, how can I make sure I still have a community/a base when I get back from vacation/deployment/boot camp/overseas work assignment/divorce/birth of a new child? I’m concerned that I won’t have much fun because my base will be overrun (or vanish) when I can’t play for days at a time.

    A: We would suck at our jobs if that was the case. Seriously. Only playing once a week is pretty normal for some people. Taking a break for a month is something that happens sometimes, too. We are balancing the game with that in mind. (You may have heard rumors of the crazy hours that game developers work. Sad as it is, that means I don't have time to play games every day. So think of it this way: I'm not going to screw myself.)

    We probably want to write a full article about how the world simulation works, but I can tell you some fundamental features of the system: The fact the world continues while you are logged out isn’t implemented as time pressure to force you to log in every day whether you have time or not. In practice, there’s no reason that being logged out for a week has to be all that different than being logged out for a day. These are balance factors we can tune.

    The core point is that whenever you are away for a while, the state of the world will evolve based on how you left things. If things are basically in good shape, you will come back to find your survivors rested and some resources stockpiled (garden advanced, etc.). Invariably, the threat will ramp up a little too, with things like increased zombie activity in areas where survivors have been active, and maybe some new challenge like a disease outbreak, but these are meant to set the stage for how you play, not substitute for you having played.

    And just to be clear: your home will NEVER be destroyed while you are not playing. No matter what shape you leave it in. What kind of game designer would have a moment like that happen when you can’t be traumatized by it in person? (Well, hopefully one who had some slick storytelling in mind. For this kind of game though, we want you to see and experience the trauma firsthand whenever possible.)

    Q: It would be nice if there was a "normal" mode and an "easy" mode. This way the normal mode players can have their worlds continue even when they aren’t playing and the easy mode players can have the world stop when they log out.

    A: A big thing to keep in mind is that the events that happen while you are logged out aren’t all negative. If the world simply froze, your characters would never rest or fully heal up. The game is really designed to be a balance between these two elements, set up the world state with your actions and then reap the benefits (or detriments) the when you return.

    Part of what shaped our thinking is that Class3 is a precursor to an online world game. The world won't stop for you in Class4, so we have to make sure all of these mechanics are fun and well-balanced in Class3.

    ~ Phinney
    Last edited: Aug 17, 2012
  2. Loved the information and cant wait to hear more about character progression
  3. Sweet. Thanks for the detail on the "Not in game space". Being as my work is rather busy, I would only be able to hop on once a week, if that, so I am super stoked that time moves on, but is nice about it (for the most part).

  4. I cant wait to sneak around and steal stuff from buildings trying to avoid detection. Ill have a small group get the horde attention and move what I want to the back of the building then have them shoot back in to collect. If thats possible.
  5. Yay, I was very excited when I saw the follow up Q&A. I do have a question though, you said you can't change outfits but do some of the survivors look really cool to where you see them and based on your personality think I absolutely want to play as that character? Like will some survivors be wearing a beat up suit, or a cool hoodie that partially hides their face, or masks for that matter, or do most of them have a I don't want to say generic look because that sounds harsh but a more basic look to them?

    P.S. This is my first post I'm normally just a reader, I've read most of the threads on here and to the community thank you for asking all the questions you have and keeping me interested in the forums and I'm happy that that there is so much interaction with the community. So thank you Sanya and the rest of the UL Developers! :)

  6. Oh man Just take my money and give me it please ? :rolleyes: I Can't wait for PAX to see some footage and whatever other goodies you have to show :D Please give a release date while there, Then the fans you deserve to have will start flocking in instead of going to WarINC with zombies, and all that copy and paste bullshit.
  7. Great info indeed.
  8. Arc79

    Arc79 Got Your Back

    Hmmm.....despite there being no character customization I'm still totally planning to chuck several blonde characters down grassy hills in hopes that they'll get grass stained green hair...

    But in all seriousness thanks for the update Sanya and I'm glad to hear the time progression when your offline won't be murderous, come september I'm headed back to school for my last year of mandatory school (but not last year of education) for what promises to be a total bitch of a year. Exams, exams and wait for it....more exams! Alongside that studying until my eyes plop out onto the book..... Class 3 is going to be my shelter from the storm when I get a spare minute! :p

    Nice Q&A
  10. TheMuse

    TheMuse Here To Help

    Stoked. Thanks guys :D
  11. Awesome news, I'm glad you guys have decided to go with the perma-death thing, it makes class3 a lot different from every other game out there! Loving that blurry screenshot aswell, I'm so excited to play this game it's unreal!
  12. i have to agree, permadeath is just so new and hardcore,, ,making you to think twice before making a stupid decision or even a needed one...
  13. Undead Sanya

    Undead Sanya Here To Help

    You're welcome, and the answer is I believe we're still working on it. I personally did not have any trouble telling the various survivors apart, and that was several months ago. I think there's a thread in the general section where Captain Baker dug up all the concept art for the various survivors, if you want to take a look.
  14. I have a question. Will we get to play on first person mode? cause its running on cryengine3 and by the spy cam video it looks like it was playing on 3rd person will there be a option to switch this?
  15. I quacked few days ago how the game-always-goes-on-feature was a bad idea, but I think you just showed that down my throat.
    I've changed my mind now and think it is cool and original idea, just like everything else about the game.
  16. Arc79

    Arc79 Got Your Back

    No oxys, its going to be solely a third person game, a lot of other people have asked the same question, some have said that it needs it, some have said oh well, personally I think its fine as a third person. Hope I helped. :)

    also @Grim409, heres the link to the thread sanya was talking about.
  17. i was originally skeptical about the idea of switching characters after death, but after reading this and the latest interview it came to my attention of how much of a good idea it actually is. you get to keep playing with the satisfaction of not starting over but with the sorrow of loosing probably your favorite character. its a bitter sweet moment which is definitely necessary for this type of game genre. Can't wait till next weeks news!

    MAJOR WARPATH Starting Off

    Great read, permadeath sounds great. Just wondering Sanya, how many different characters were created for this game. You said before in one of the Q & A's that you will always have survivor available if everyone dies. I would like to know how many different personalities will there be before we see repeated characters.
  19. That Q&A really helped calm my fears about the away-from-game-continuation. At first I thought it was an idea that was going to end badly but after reading more about I now think that it might a very unique idea. Great job guys and keep up the hard work at the labs!
  20. screenamesuck

    screenamesuck Got Your Back

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