Like many of you I have been waiting in anticipation for SoD2 and in my free time started playing the original again. Hours of fun passed until I lost someone to perma-death and I started remembering how not fun this aspect of the game is. I also recalled the complaints of my friends that purchased the game that seemed blind-sided by perma-death. I think the surprise stems from the story line and RPG elements of the original game. Players drawn to the story and RPG elements are turned off by perma-death and may not continue to play. These players interpret the hours spent increasing stats on a character as lost and non-recoverable regardless of the systems, design intent, etc. In essence, perma-death is rare in RPGs because it turns a good portion of the player base off. Solution: allow for the perma-death to be an option when starting a new game.