"When it's us versus them, you can always count on me!" - Sick of it All (Companion guide : Killing survivors for free, or having fun with Check-in's.) Yesterday I started playing with the the attitudes of my survivors. You don't really need to do this, if you have a counselors. Counselor's save your people from bottoming out. I've got over 350 hours of play so far, and the only time I had a suicide was when I was testing Becca's tattoo ability as a replacement for a counselor. I think this is the only time I've I had a stabbing also. I don't recommend forsaking a counselor. However if you want shiny happy people it's fairly easy to do. Your Tools: Resource bags, call for scavengers, and this list of Attitudes. You can build a positive attitude in your survivors by doing quests with them, killing zeds, etc. The fastest way though is to have them turn in resource bags, and to have them collect resources through using the Call for Survivors that costs 10 influence points. How to do it: (1) Someone is in a real bad state. They are Spiteful, Insensitive, Panicked, Wigged Out, or Depressed. If you look at the above link you can see these attitudes have potential consequences. Take someone that is unhappy. Find a building that has a direct path through outposts that hasn't had all it's resources taken. Go there. Call for Scavenger's for 10 points of influence. Do something while you wait... search other buildings, smash zombies, deal with your base... whatever. Once the scavenger arrives you want to talk to them and chose the option to have them to search while you protect the area. This works just like the Scavenger mission you get from other enclaves. After finishing this, grab a resource bag for yourself and go home. It shouldn't take to too long to improve your bad survivor's attitude, as this seems to be the fastest method to improve attitude. It also will help the attitude of whichever survivor responded to the call, and whom you protected. The resource bag you turn in is frosting on the cake. (2) Maintence. Once you have the worst dealt with you can go out and loot more buildings. If you're doing this well, you're building a lane of outposts so scavenger's can get to the area you're looting without getting trapped by special Zeds, causing you have to go deal with that rather than looting. As you clear a building of it's goodies call scavenger's and leave them too it. You can basically keep 2 survivor's doing Call for Scavenger's. When you're ready to go back to base initiate a mission as above, or just go home and leave the survivor to it. Those survivor's you call will have their attitudes improved without you doing anything. Now... you'll notice that the same two survivors keep answering your summons via the Call for Scavenger's. If you change the controlling character you'll find that many times it's a different 2 survivors who answer. I suspect this is another mechanic in the game to reward you for switching around through characters while you're playing. Other: This is a good thing to do in Breakdown if you aren't trying to cycle through survivors. Once you have 3 Enclaves at max trust you won't get anymore enclave missions, and your people won't generate many, so if you want to keep them posi, this is the method. Just make sure you are making good outpost lanes for them to travel in. ( My present set up is in pictures, which I learned from Abe B in this post. Except I cleared the areas to the Southwest, before building this snake. ) Also if you want to maximize changing attitudes without any empathy for these fictional people... don't defend the survivor when you convert the Call for Scavenger's mission, wait for them to get mobbed, downed, and call out for help. Then save them. I haven't tried this, as I'm a wuss, so use at your own risk. Edit: Couldn't see that I added the same picture 3 times... fixed. Edit 07-17-14: Removed Overbearing from the example of bad attitudes. It is actually the maxed out attitude of autocrats.