How do you stop runaways from happening? I kept everyone happy except Lily who always seems to be ill mannerd all the time. Resources are kept in the green, but yet the ones that are ambitious, relaxed, and determined seem to runaway from base. In the past the only way I combated this problem is to have a small group of five or six and when the group grows there is always a chance of a runaway. And when you retrieve these people there attitude stays at runaway status. These runaways attitude spreads like the plague, in less then two hours a good fifty% of my group are runaways no matter how good there attiude is. BornLeader Counselors are among the runaways. So if some one is a runaway should I execute them by death by zombies to stop the plague from happening?