[MOD] State Of Decay Lonewolf Mod - [Latest Version: Alpha 1.5]

Discussion in 'PC Mods' started by Amelia Crasman, May 3, 2017.

  1. State Of Decay
    L O N E W O L F


    AmeliaCrasman


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    Lonewolf
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    Lonewolf is a new game mode built off the basis of Breakdown created with the intent of putting intense emphasis on the game's immersion of helplessness, uncertainty, and chaos making the struggle to keep your community alive and sane much more difficult by applying raising pressure onto player. What severely differentiates Lonewolf from the original game’s community played gameplay is that the player is only allowed play and control the actions of a single survivor in a group of apocalyptic citizens.




    Designing The World
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    The ambitious goal of Lonewolf was to design an intense and immersive single survivor sandbox game mode; replacing breakdown. State of Decay never truly underlined the foundation of helplessness and pressured struggle throughout its amazing gameplay, Lonewolf profoundly focuses on this concept. In order to accomplish these goals, Lonewolf has created a choreography of survivalist struggles - Pressure is constantly applied to the player, hopes become superficial, and creating yields for the player.



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    The World

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    Lonewolf focuses primarily on the world around, manipulating loot, zombies, and survivors. Supplies in the world are depleted, specifically fuel, food, and ammo. Firearms and Melee weapons are distributed in an advanced and unpredictable manner, but ammo to support gunfire is in jeopardy. It may be days before you encounter a decent stash of ammo locked up in some random household on the side of the map. Edible food is severely scarce in the world, finding nothing but empty wrappers; your efforts just to support yourself through the apocalypse could potentially become a full time job, not to mention any of the other hungry mouths at home if you have any.
    Survivors are rarely encountered in the world, obtaining them in itself a difficult feat to accomplish. More survivors mean greater potential for home facilities like building, crafting, and supporting, but it also brings more drama into play. Without other survivors, the player has no options to build facilities at home like a medical tent. Making your options when sick or hurt very limited.

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    The Undead
    Zombie hordes roam the land in various sizes, ranging from only a select few to groups covering entire town blocks. Slow zombies creep around and are in need of constant lookout, on the other hand, infected are loud and rambunctious.

    Freak nests often occur, increasing the world population of that freak type until the nest is taken out. However, these nests are highly dangerous, surrounded by zombies and freaks of that nest type. High risk, high reward.

    Feral zombies roam the world and can be found in large packs, ambushing the player. The player will need to escape the fast animalistic beasts by running, jumping, climbing, vaulting, and rolling, or just barely making it the car to escape the pack and ride off into the detrimental sunset.


    Drama

    Survivors may become spiteful towards each other and refuse to work together while some can fall into depression, becoming unresponsive and aloof due to emotional finite, rarely get anything productive done.


    Story
    The story of your survivor begins when the player is spawned randomly into the world. You must travel the land in search for a location to set up your new base and begin anew for your lonesome survivor. Zombies travel the valley, hordes of many sizes roam the streets, and packs of ferals lurk for unlucky souls to ambush.

    You set up your new base, awaiting the hell you’re about to face every step of the way. Midway through the day you start feeling odd and tired. You have become sick. Between searching for supplies and having no fellow survivors, you don’t have the time to build a medical area. You play your odds. Days go by and you are still weak in energy from sickness. Even food doesn’t replenish the dreadful fatigue to get through an entire day without having to head home and rest. At long last, your sickness goes away. How you managed to fight and survive out there with ravaging hordes and bloodthirsty ferals is a mystery, perhaps even a miracle. You are back to life! Energy flowing through you, you’re ready to go out and face the world. However, your food supply is drastically low, all this running around searching for supplies and fighting off zeds have taken out the calories of your survivor; you go hungry.


    You miraculously have managed to get by the day, but the worst is yet to come; as night falls over the valley, darkness possess your safety. Night's are dark and infested with dangers everywhere as your sense of sight has been suppressed.

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    Characters
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    Lonewolf comes with a small handful of new survivors as heros.

    Survivor bonuses have been manipulated and later planning to create character stat randomization for health and stamina.


    New characters:
    Molly Ferral - A Parkour enthusiast that used to ring bells throughout a town to lure zeds away,
    Abby Sears - A young, sensitive individual who was very dependent on others around
    Jenna Sears - Independent ambivert who handles herself well.
    Amber Sears - A caring soul who grew up taking care of her little sisters
    Avaline Archer - A master in the arts of supply scavenging
    Jade Aldemire - Used to be part of some kind of secret organization. Special ops?
    Stephanie Davis - A young college student who dreams of opening her own gym franchise one day
    Franky Doyle - Prisoner from Australia that escaped and found her way to trumbell after this all hit





    Changlist [New file will become available very soon]

    Code:
    ChangeList.txt
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Game:     State Of Decay Lonewolf
    Version:    1.5
    Date:         August 8th, 2017
    Author:        AmeliaCrasman
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////
    Notes:        This list states the old version changes and the changes prominent in the latest available version.
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Newest Version Changes:
    ////////////////////////////////////////////////////////////////////////////
    -Removed Invisible Walls inside some houses
    -Major changes to Soundtrack to deliver a more retrospective feel
    -Cleaned up Zombie Audio to keep from becoming overbearing
    -Patched Stephanie Davis
    -Ability to advance to next level has been perfected and patched and now works
    -Rv patched
    -Lilly going missing and creating errors have been patched
    -Police station now contains an AirSiren that will rarely play
    -New Radio Signals
    -Car Radio Ads have been added
    -Cleo Mission difficulty boosted for lower levels
    -New Cleo Lines
    -All challenges have been given to new characters.
    -Zombies do more damage to cars
    -Dead Survivors can be found in the world
    -Flies can be seen swarming zombies occasionally
    -Fly sounds are prominent when near the living dead
    -A fatecard now appears to better notify the player what density level is currently in effect.
    -New "Malnourished" state have been added to the starving event
    -swat zombies added
    -Killing army and swat zombies now lower the population of them
    
    
    Changes:
    ////////////////////////////////////////////////////////////////////////////
    >Running speed of the player has been increased to cope with feral pack
    >Fire power of ammunition have been increased just enough to headshot kill ferals
    >Various changes to firearms
    >Various changes to melee weapons
    >Ability to chose multiple specializations; however, there are limits
    
    Gameplay:
    ///////////////////////////////////////////////////////////////////////////
    >The player will now begin all instances of Breakdown as a solo survivor.
    >A small handful of new characters
    >All traces of Lily has been removed from the game mode.
    >Enclaves are relatively silent and difficult to encounter.
    >Enclave missions are only executable when you discover the member in the open world.
    >Survivors are encountered randomly in the world and  are able to be recruited when found.
    >Time spent exploring causes food supply to deplete at a relatively slow rate
    
    Loot System:
    ///////////////////////////////////////////////////////////////////////////
    >Entire loot system has been redone to establish a “passing of time” feel to an apocalyptic world.
    >Weapons of all sorts have the potential to be encountered anywhere
    >High-End throwables can be found in houses
    >Ammo and food are severely depleted
    >Resources value amounts for all resources has been decreased
    >B.O.B.s can be found in the world [WARNING: Break these open, do NOT bring them to your base like a normal resource]
    >Useless supplies can be found in containers like empty wrappers, papers, rusty tools, etc, making the player have to manually search a container to an extent.
    
    
    
    Audio:
    ///////////////////////////////////////////////////////////////////////////
    >Entirely new game soundtrack
    >Integrated a new, dynamic music system
    >Various new music events
    >More dynamic zed sounds
    >Screamers now possess more distinctive screams
    >Ferals have a larger vocal variation; terrifying.
    >A vast amount of Nature soundFX have been created
    >Manipulated gore sounds to implement sound variance
    >New Voice soundFX for character, Stephanie Davis
    >Numerous dialog has been created for certain events
    >New dialog applied to events:
        -Exploring
        -Tired
        -Feral Pounce
    -Fleeing from a horde
    -Fighting a group of zombies
    -Inside a house
    -Inside a looted house
    -Fleeing from a pack of ferals
    -and more
    
    Zombies:
    ///////////////////////////////////////////////////////////////////////////
    >Screamers, when burned, will scream and alert opposing zeds.
    >Ferals have a roaming variant.
    
    
    Missions:
    //////////////////////////////////////////////////////////////////////////
    >Freak infestations will spawn, increasing the density of that freak type until the infestation is exterminated.




    _________________________________

    Download Link
    (Via Google Drive)

    New File Updated: 09/11/2017
    Download Here:
    https://drive.google.com/open?id=0B2qmbrJnOexcWWZxejJDSFNmMjg


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    Attached Files:

    Last edited: Nov 21, 2017
  2. Instructions for testing

    Newest version of Lonewolf Available:
    https://drive.google.com/open?id=0B2qmbrJnOexcOHh1RHpQMWFNMWs
    Version: Alpha 1.2

    Version Info:
    Code:
    State Of Decay Lonewolf
    Version: Alpha 1.2
    ____________________________
    
    
    Status:
    ______________________________________________________________
    
    -Adjustments required to Player.Lua to rid of the "invisable walls" in houses and other occurrences
    -Need of new updated challenges for new heros
    -Stephanie Davis player model needs patching
    -Needs lower amount of bb rifles
    -Must rid of HRF(Maya Voice) lines occurring to non HRF character
    -Fix RV Facility error

    Upcoming update will provide fixes to these issues
     
    Last edited: May 4, 2017
    tobu24, spacemousetw and Bob Crees like this.
  3. Version Alpha 1.3 - Outdated
    _____________________________

    Newest version of Lonewolf Available:
    https://drive.google.com/open?id=0B2qmbrJnOexcV3NldzVtLUZ0ZUk

    Version: Alpha 1.3

    Version Info:

    Code:
    
    State Of Decay Lonewolf
    Version: Alpha 1.3
    Date: August 8, 2017
    AmeliaCrasman
    ____________________________
    
    
    Status:
    ______________________________________________________________
    
    Newest Version Changes:
    ////////////////////////////////////////////////////////////////////////////
    -Removed Invisible Walls inside some houses
    -Major changes to Soundtrack to deliver a more retrospective feel
    -Cleaned up Zombie Audio to keep from becoming overbearing
    -Patched Stephanie Davis
    -Ability to advance to next level has been perfected and patched and now works
    -Rv patched
    -Lilly going missing and creating errors have been patched
    -Police station now contains an AirSiren that will rarely play
    -New Radio Signals
    -Car Radio Ads have been added
    -Cleo Mission difficulty boosted for lower levels
    -New Cleo Lines
    -All challenges have been given to new characters.
    -Zombies do more damage to cars
    -Dead Survivors can be found in the world
    -Flies can be seen swarming zombies occasionally
    -Fly sounds are prominent when near the living dead
    -A fatecard now appears to better notify the player what density level is currently in effect.
    -New "Malnourished" state have been added to the starving event
    -swat zombies added
    -Killing army and swat zombies now lower the population of them
    
    
     
    Last edited: Sep 20, 2017
    Bob Crees, mystyk and Najdorf like this.
  4. mystyk

    mystyk Famous

    Sounds good. I might reinstall YOSE to try it out :)
     
  5. mystyk

    mystyk Famous

    I'm just about 10 minutes in and wow, this is pretty good so far :)
    I currently live in a bush in the Savini backyard, lol, as I just ran for my life from a feral pack. I hate ferals :(
    I'm just figuring everything out as I go. My table leg just broke so first thing to do is to find another weapon and some more snacks.
    I started at level one, hopefully that's okay, as I read the comments on the Nexus page of some issues people were having on that level. I'll see how I go :)
     
    Last edited: Sep 17, 2017
  6. Shady Allie

    Shady Allie Got Your Back

    @mystyk, I spent my first lone wolf night on a swine and bovine roof. It was dark. Very dark. My flashlight barely worked. I could hear a feral roaring down below in the parking lot but I couldn't see it. I had a pocket full of empty wrappers and my grandad's old cane. To beat it. But I couldn't see it.
    In the morning I managed to get away; and then the feral pack. I laughed. I cried. A good time was had by all. And by that I mean all the ferals.

    I am now playing on level 33 lone wolf mod and I have two guys in my group that only come home to eat all my food. Starving now. I think I will lay wait in the tree house and when they come home I will eat them.
     
  7. mystyk

    mystyk Famous

    I managed to unlock 2 people. Gurubani, of course, and one of the customs from the mod. She was good, one of the OP characters. Can't remember her name. She has Sam's hairdo and skin coloring. It was all going really well, for a while.
    I set up at the Alamo, after 'hiding' on the roof due to the zombies down below. I got rid of most of them then claimed the site, called in Gurubani but immediately switched to her as the other girl had a silenced rifle, which I preferred for the tower. I managed to set up 3 outposts, couldn't find fuel, had built some beds, on the roof, of course. Good thing, too, as I came home one day to a few zombies in the kitchen :(
    I'd cleared out the immediate buildings and had just finished the police station when I got a warning about a feral pack having spotted me. I don't see how, it was a clear area (all dotted out) and I never made any noise and I was away from the windows. I thought I had time, so rushed downstairs to grab the rucksack of ammo and run like crazy back home, but about a dozen ferals piled through the door, I lost my HUD (intentional, I think) as I'd intended to go out in a blaze of glory, lol, but that many ferals in an enclosed space was no good.
    So, I unlocked Jacob that day.

    One thing I noticed, when I started my first game (the guy with the table leg), the journal showed another person, no idea where. As soon as I set up at a homesite she popped out of thin air, bitched and moaned about lack of everything then took off to hunt bloaters. Good riddance, you're on your own there, lol.
    When I started the second game I didn't have an extra person. Would've been handy even if a non-friend.

    For now, I've gone back to ordinary SoD YOSE. Getting my mods redone. I know when I haven't done something right when a feral jumps in front of me. There are supposed to be no ferals in my games :D
     
  8. Romes2007

    Romes2007 Got Your Back

    Looking forward to playing this mod. I have been away from the game for a long time. I started the version that was on nexus but saw that this was the place to get the up to date version. I haven't spent a ton of time in it yet, but do have one little question. Setting up your first base, without having any building materials how is this done?
     
  9. It's fixed in the newest update, I'm so sorry for the inconvenience :/
     
  10. sc2mitch

    sc2mitch Got Your Back

    I dig this mod, going to give it a try.
     
  11. Romes2007

    Romes2007 Got Your Back

    Thank you for your awesome work, loving the mod. Feral Packs are interesting lol
     
  12. Doomen Gloom

    Doomen Gloom Famous

    Will installing this mod cause conflicts with the existing game? I am currently on level 64 BD and really would like to try this one. If I do it will be the first mod I have used for Yose.
     
  13. No, But I would play lonewolf on a separate profile and only activate lonewolf when you plan on playing it
     
  14. Romes2007

    Romes2007 Got Your Back

    Do you know of any conflict with Mystyk's stay at home mod. It is hard enough to survive with only 2 survivors and one is off wondering the landscape doing who knows what lol
     
  15. I am not sure of the files edited in
     
  16. Romes2007

    Romes2007 Got Your Back

    So love the mod. I have noticed that the large hordes sometimes glitch where there are there but nothing happens when you try to run them all down. I think I might have to do a clean install. Made it to level 2 after clearing 3/4 of the map, which is a lot of searching. Love the search system btw!
     
  17. Romes2007

    Romes2007 Got Your Back

    Still loving the mod. Almost ready to move on to level 2. A couple questions. 1. Is there a way to control the missing survivors? I have 5 people in my base and 4 of them are always missing even after finding them time and time again. 2. the CLEO drops, I am still yet to get to the drop without being over taking. Do they ever stop coming? lol thanks
     
    Del44ZSlayer and Bob Crees like this.
  18. Bob Crees

    Bob Crees Famous

    I guess that is why it is called 'Lone Wolf', the survivors will always be missing:)

    You should get a maximum of 6 CLEO drops.
     
    Del44ZSlayer likes this.
  19. Ah, this is a glitch that's gonna be fixed in the newest version coming up. Cleo are gonna keep on popping up
     
    Del44ZSlayer likes this.

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