Permadeath: If you die in your friends’ game, you also die in your own. I hope UL takes measures to ensure players aren’t disconnecting intentionally when they are on the verge of death. I don’t know how the Permadeath system in SoD2 works, but in SoD1 disconnecting can save characters. In SoD2 having a host disconnect or having a player abandon during a mission just because they are about to die would spoil the experience. Maybe the devs at UL could make it so that the character we were using when we got disconnected has gone missing when we log back in? This is all just under the assumption that the disconnect exploit still exists in SoD2, otherwise this is all for nothing lol. Some type of penalty needs to exist for intentional disconnects.