Here we go! (This Q&A is a followup to Day By Day.) You regulars can skip right to the questions. If this is your first Community Q&A: I edited questions for clarity, and if in so doing I changed your intent, I apologize. We tried to answer everything that made it into the queue before the cutoff. If the question could be answered by the FAQ, I skipped it. There were a couple questions that I removed because the final answer is pending some work we're doing right this minute. This is a multipost Q&A due to a hard limit on the number of words per post, so keep scrolling until you see me say it's over! Survivors Q: screenamesuck: If some of your survivors leave due to low morale or whatever, are they gone for good or can you convince them to come back later (assuming they live that long)? A: If they leave your community, it is possible to win back their trust, but it will be very, very difficult. After a survivor runs off or goes missing, you may get an opportunity to find them and bring them home. If that opportunity appears, you’d best take advantage. Their odds of survival drop the longer they’re on their own. Q: Creed: Can you tell a survivor to leave your group? A: Yes, but only if you have a really good reason, such as a bad attitude or a persistent cough. In such cases, you’ll see you have an opportunity to have a talk with the survivor and one option will be to tell them to leave. They may or may not accept your suggestion. Either way community morale will likely drop if you expel or attempt to expel someone. Q:Jedi Spartac227, DwarfBanew: Will we be able to come across the people in the "handbook"? A: The Church of the Ascension is a location in the game. You’ll have to go there and see for yourself. Q: Creed: Can we save survivors and take them to other groups? I would like to save anyone I can, but I can't feed/protect everyone. A: You can save people when they’re in danger without also inviting them into your community. Q: JPMurdock11: What are the basic abilities that all survivors come with? For example, do all survivors have the ability to climb a fence? A: A fuller answer to your question will appear in the upcoming skills article. The short version is that everyone has basic gun skills, basic self-defense, enough Wit to come in out of the rain, and the ability to run faster than a zombie. And, to your specific question, yes, everyone has enough athletic ability to hop a fence. Q: JPMurdock11: Do survivors have fears? Like, if someone is afraid of heights, he'll move slower or make more noise when up on high areas? A: Nothing as elaborate as that... yet. But some characters definitely have weaknesses which may affect how you use them. For example, someone who is Squeamish improves their hand-to-hand combat skills slower than normal. And someone with a Bum Knee has trouble resting while crouched. Q: Creed: Will there be survivor relationships? For example, if two characters are brothers and one dies, the other will be very upset/want to kill himself. Could two characters want to become partners? A: Not in the sense you’re talking about. In the storyline, there are relationships between characters (you noticed how some of them have the same last name, I’m sure), and the story we tell goes into their emotional reactions to danger and loss. Q: MAJOR WARPATH: Will the survivors attack others? I know there are no human enemies but will there be survivor on survivor violence, or will they just run away from the group? Maybe steal something, or sabotage stuff in your home base. A: If things get ugly in your community, the results can be very serious. Remember, State of Decay works in two phases: There’s how you deal with the challenges of the day when you are playing, and there’s also the offline simulation that results from your choices. As a matter of principle, we try to give you a warning about brewing situations with potentially fatal consequences. So you may hear about minor scuffles between community members while you are playing, but it’s in the offline events where they’re more likely to seriously injure or even kill each other (accidentally or otherwise). Theft can happen as well. In fact, in most cases when survivors abandon your community, they take a little something with them. Q: Vanilla: Does the primary character you play as take a leadership role right at the start or does he have to earn that role? A: There isn’t much of a formal command structure in most of the survivor groups, so you’ll have an opportunity to shape community actions from an early point. As mentioned in the article, we abstract this as a kind of currency that we label “Daily Influence.” You start each day with an amount of Influence determined by your Fame. You gain Influence whenever you accomplish anything, and any time you want to direct the community to do something or any time you want to take extra supplies, you’re spending Influence. You can’t really stockpile Influence (except by gaining more Fame), so you may as well use it. Q: Jesse: Are there any social actions with your survivors, beyond missions or calling them to pick up supplies? A: Yes. If you’re a character who has strengths in Leadership, there are emotes you can trigger that have effects such as rallying and inspiring other members in your party. Q: Xazbot: Will we be able to influence the morale of others group members by having some kind of conversation, where we could influence them to change their "state" or "levels in said state" by answering them in a specific way? A: Doing positive things for your community always has the chance of turning someone’s attitude around, but one of the tools you’ll have for affecting someone’s Attitude directly is having a “friendly conversation” with them. This doesn’t involve conversation trees. Instead, you’ll invite the individual in question to go for a walk with you and will talk through the issues in between zed encounters. There are a few ways for that play out. There’s no guarantee you’ll turn someone’s attitude around, but you do get to say fun things like: “You gotta figure out a way to deal with that shit. Take it out on the zeds, not the rest of us.... Or you're going to answer to me.” Q: Robert: If a member dies will we have the ability to bury or burn their body, or will it just eventually disappear like regular zombies? A: Typically, the zeds don’t leave you a whole corpse to bury. You will have an opportunity to collect their belongings though. Q: laijka: Am I wrong in thinking that Influence is personal? So it would make sense to keep your scavenger types high on Influence so that the others are more willing to come help them carry all that phat loot? A: Influence is shared among all your playable survivors. This is for two reasons: First, it’s just to remove hassle for you. We don’t want you jumping back and forth between people just to figure out who should spend Influence telling the community to set up some Generators. Second, it’s because all of your playable survivors are, by definition, friends. In fact, that’s how it works. In order for someone to be playable, you need to befriend them. After that, everyone else views you as a social group and judges you that way.