Hello everyone, Until recently I've never played a State of Decay. I've heard a lot about it, watched reviews, but somehow the game didn't look amazing enough for me to justify a purchase ( I choose my games carefully...and that lack of co-op..). SOD became free with Xbox Game Pass so I finally gave it a shot and oh boy I was missing out. It's the best survival zombie game out there to this date IMO. I and my wife just can't stop playing. Right now, State of Decay 2 is our most anticipated game and because of that and I felt the need of addressing some of my concerns and questions that I have after playing the first game. The forums look pretty (un)dead and probably getting a chance of a reply from a dev is close to none, but I'll give it a shot anyway. Exiled NPCs, thieves etc To make the world more believable, I think it would be awesome if let's say "John" that you've exiled, can be met later on in different circumstances. Here are some options - John developed a grudge against your settlement, joined another group of survivors and will attack your place at some point - John will kidnap one of your people - John became one of the zombies and your character will actually react to it when he sees him (just some voice over line). - You find Johns body (killed by other people / tied up to a chair and killed / suicide note) - You find John just trying to survive, you can take him back in...but he might decline - John comes back again asking for forgiveness There are so many cool possibilities here. This would make the player feel the consequences of the decisions. Dark nights The problem with nights in State of Decay 2 is that they look like daytime with a blue filter applied. It makes the flashlight completely useless. There's nothing cooler than scavenging with friends through pitch black rooms or forest with your flashlights on. That glowing zombie eyes would be just perfect for that. I think Undead Labs should take a lesson from Dying Light nights. It's perfectly executed there and I love the fact how zombies are getting more aggressive at night. It really adds this tension of getting back home before the sunset. Will we get proper dark nights in State of Decay 2? Weather I guess having different weathers in an unreal engine game is a given but is there a chance of it having some kind of impact on the gameplay? Faster stamina loss when it's raining, car handling etc. Dehydration and hunger Except eating snacks to regenerate stamina, will the survivors get actually hungry or thirsty? I think it could add another gameplay layer. Maybe an option for some kind of HARDCORE mode? Difficulty In an interview, it was said that the difficulty won't be adjusted when more players will join your game because playing with friends needs to be fun. With all honesty, I completely disagree with that. I and my friends don't enjoy games that are too easy at all. If a survival game doesn't trigger some adrenaline rush, it's not going to work. I'm dreaming of a State of Decay game where I need to be careful because any second I might meet my demise. This is what will make the game amazing in co-op. If after 8 hours of gameplay I can carelessly sprint around everywhere and take on a horde of zombies without breaking a sweat, then there's something seriously wrong. If the game will keep the player on his toes 40 hours in, then you've got a GOTY. Right now in State of Decay Year One the difficulty is so-so. I never died and I can only imagine how easy it will get once I"ll be able to fool the AI with a team of 4. If you want to keep the game super accessible to everyone, at least please add a hardcore mode (and achievements for it but don't make it Saints Row with zombies. Co-op characters So we know that you can shoot a flare to let your friends know that you need help so they can join your game. We also know that if a friend will die in your game, he loses that character in his own. Does that mean friends join the game with fixed characters? If yes, how do they rest? Coffee mode all the time? Another question: I and my friends like to start co-op games together. How is that done in SOD2? Can players join your group before pressing the NEW GAME or everyone need to do some prologue first? I really hope it's not the latter. This kind of solutions always made us feel very disconnected (atm it sounds like Fable 2 co-op, which wasn't great and focused on single-player experience) Anyway, that's it for now! I know that lots of info is still classified but it's worth a shot. Even if 1 question/suggestion will be answered I will be super happy. State of Decay 2 has the potential to become a legendary game. Do your best, Undead Labs! Cheers!