Newsletter subscribers know that every letter, I bring Foge a question and he answers it. Y'all, for a bunch of people that ask questions, I have surprisingly few questions intended for the newsletter. No, I can't get super specific yet, but Foge can talk design/high concept all day. For example, this is going into today's newsletter: Dana K, Miami, FL, USA: How do you plan out a character that people -- with different ideas about gameplay -- will all enjoy? I would love to see more questions like that. Email them to me, or post here!