How is this going to work together: assigning AI characters to missions, to leadership, opposing goals, exiling them from the community? I ask because I know how to swing a melee weapon on the 360 (press X). Knowing how to swing a melee weapon doesn't make me immune from being killed. I would like to know how to run a community? Knowing how to run a community won't make me immune from running it poorly. This is what I've heard. You can assign AI characters to missions. You can level up characters. Characters have ideals and goals. Characters leveled high enough can be given leadership roles. Leaders will give their advice on what to do. They will either agree with what you do or disagree. The community will reflect our actions. Who is going to disagree with gathering resources? We need ammo, medical supplies, building materials, food and fuel. If there is going to be disagreement, then it has to be about how and/or where we gather those supplies. Do we have the option to raid AI survivor camps? Are we the Wilkersons? Who is going to disagree about building needed facilities? If there is going to be disagreement, then it has to be about the ratio of building types. Are there going to be building types: passive medical, garden: neutral beds, kitchen: active workshop, guard towers. Who is going to disagree about building up the community size? If there is going to be disagreement, then it has to be about who is being let in and who is being forced out? Can we choose to be discriminatory (no snorers allowed)? Can we execute/exile the sick? I don't really care if any of those hypotheticals are true, I just want to know what to keep in mind when I'm contemplating a certain action. If I do this, what's going to happen to the rest of the community? How is it going to work together? If I can't figure it out in gameplay, then the resort option is to simply only include survivors with the same ideals and goals and simply follow their advice which will be unanimous or immediately recognize my playstyle with the closest ideal available in the game and only include those survivors as they won't object to what I do. If I try to balance a multitude of ideals and goals, the community has no chance unless I have some understanding of how "the system" works. How does it work? Or at the very least what "meter/attitude" should I be looking at on the individual character records to know how close they are to open rebellion? There's something to be said for "solving puzzles" and/or "self-aware exploration". SoD had neither of those. Why would SoD2?