State of Decay 2 FAQ

Discussion in 'News' started by Undead Nicole, Jun 13, 2016.

  1. How is this going to work together: assigning AI characters to missions, to leadership, opposing goals, exiling them from the community?
    I ask because I know how to swing a melee weapon on the 360 (press X). Knowing how to swing a melee weapon doesn't make me immune from being killed.
    I would like to know how to run a community? Knowing how to run a community won't make me immune from running it poorly.

    This is what I've heard. You can assign AI characters to missions. You can level up characters. Characters have ideals and goals. Characters leveled high enough can be given leadership roles. Leaders will give their advice on what to do. They will either agree with what you do or disagree. The community will reflect our actions.

    Who is going to disagree with gathering resources? We need ammo, medical supplies, building materials, food and fuel.

    If there is going to be disagreement, then it has to be about how and/or where we gather those supplies. Do we have the option to raid AI survivor camps? Are we the Wilkersons?

    Who is going to disagree about building needed facilities?

    If there is going to be disagreement, then it has to be about the ratio of building types. Are there going to be building types: passive medical, garden: neutral beds, kitchen: active workshop, guard towers.

    Who is going to disagree about building up the community size?

    If there is going to be disagreement, then it has to be about who is being let in and who is being forced out? Can we choose to be discriminatory (no snorers allowed)? Can we execute/exile the sick?

    I don't really care if any of those hypotheticals are true, I just want to know what to keep in mind when I'm contemplating a certain action.

    If I do this, what's going to happen to the rest of the community? How is it going to work together? If I can't figure it out in gameplay, then the resort option is to simply only include survivors with the same ideals and goals and simply follow their advice which will be unanimous or immediately recognize my playstyle with the closest ideal available in the game and only include those survivors as they won't object to what I do.

    If I try to balance a multitude of ideals and goals, the community has no chance unless I have some understanding of how "the system" works. How does it work? Or at the very least what "meter/attitude" should I be looking at on the individual character records to know how close they are to open rebellion?

    There's something to be said for "solving puzzles" and/or "self-aware exploration". SoD had neither of those. Why would SoD2?
     
  2. Bob Crees

    Bob Crees Famous

    Vers, Del44ZSlayer and Rooney like this.
  3. GEO THUNDER

    GEO THUNDER Here To Help

    The last News article on the U.L. website was made on January 20. Why hasn't there been any new ones since then? Did all the news move to the page for SoD 2?
     
    Del44ZSlayer and Bob Crees like this.
  4. YojimBeau

    YojimBeau Famous

    Microsoft has taken over the news releases for SOD2.
     
  5. Kiya12352

    Kiya12352 Got Your Back

    On the state of decay 2 site it talks about how there will be human enemies and it says the same on Microsoft's page for state of decay 2. How will the human enemies play? Will we be able to fight humans or will it be more of a passive aggressive type of enemy?
     
    Del44ZSlayer and Bob Crees like this.
  6. i have seen in the last sod 2 video from e3. that there are many new features and gameplay changes are in the new game . i like the old part of sod , and i hope i can play sod 2 same style like sod . is there ingame an otion to stop the plague and the crawling zombies in the main menu ? so that we can build our favorit game with, or without some of the new stuff. when, i will play in the old style, for me it was perfect.
     
  7. Benfynyn

    Benfynyn Here To Help

  8. Hello, I scrolled around the forums a little bit and I don't think anyone has asked this yet, but I have a question regarding pre-ordering. I already pre-ordered State of Decay 2 off of amazon for the electric code a few months ago.

    My question is are there any plans (that you can discuss) to make any benefits for those who pre-ordered? Just curious, thanks in advance!
     
  9. Undead Nicole

    Undead Nicole Community Manager Staff Member

    We don't have any information to share on that, yet.
     
  10. Hey Nicole i have a question when the trailer came out we saw a shot of two sisters next to each other one of them has a gun and behind them was a car with sheet metal applied to the sides and windows are you able to upgrade cars or is that a new car in itself.
     
  11. Undead Nicole

    Undead Nicole Community Manager Staff Member

    Man I wish I could tell you the answer to that.
     
  12. matt19818

    matt19818 Starting Off

    This may be a little far fetched but can we get a side mode where you and some online friends have to defend a building against waves of increasing difficulty like the besieged events in breakdown except you can buy items and weapons from the storage lockers with points you get from surviving each wave.
     
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  13. Bob Crees

    Bob Crees Famous

    I would have concerns if another player had 'direct' access to my locker. though it would not worry me if they could 'view' it. That might induce some 'barter / swap' scenarios. Likewise I would not have a problem if I could 'give' other people items from my locker.
     
  14. The Final Bow

    The Final Bow Starting Off

    Bob this just made me think a bit about something that I am not quite sure was mentioned ( but probably has.)
    Hopefully there is some sort of online bartering or "trading post" scenario where survivors can all go to exchange.
    I have a stock of say 100 shotgun shells that Ill never use. I can trade with someone for an assault rifle I haven't been able to find etc. That could be interesting.
     
  15. The Judge

    The Judge Got Your Back

    you're evil if you're giving them "dinner bell" shotgun bullets haha
     
  16. The Final Bow

    The Final Bow Starting Off

    Just using that as a poor example! haha You get what I mean, even games like Rocket League have trading, why wouldn't State of Decay 2?
     
  17. Bob Crees

    Bob Crees Famous

    I am all up for some sort of 'Trading' and Yes I just dump my normal shotgun shells on an enclave:)
     
    XzerothreeX and GEO THUNDER like this.
  18. Alan Gunderson

    Alan Gunderson Here To Help

    Implying shotguns are ineffective...

    They aren't even bad in the hands of NPCs in terms of home defense unless the tower is wasted with one. Had one with the coach gun blast a whole horde off of me in two shots. Beggars can't be choosers, you know :p
     
    Last edited: Oct 26, 2017
  19. Dunadain

    Dunadain Famous

    Well, if a shotty is all you've got, that's what you have to use. I've trained up a couple Lv-7 shotgun specialists, and they can be devastating if used correctly, but I don't like them. Plus, they seem to spawn 5 zeds with each trigger pull, all converging on the noise footprint.

    I much prefer sneaking, melee, and suppressed range. Shotguns don't work for me. Finally, I've never seen AI use them with any effectiveness.

    Whatever, play the game the way that you enjoy. I'm still hoping 2 has shotgunshell-tipped arrows!
     

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