Discussion in 'General Discussion' started by Akinaba, Sep 30, 2016.
if you want a gunblade, dont
get a gun and a blade
Hello Akinaba !
I too feel that swords and other melee weapons are cool to have in State of Decay.
Claymores, longswords, katanas, cutlasses, machetes, axes, maces, tomahawks, and varieties thereof are all welcome.
While some of my fellow community members have expressed skepticism on the realism of finding such items here and there in our Oregon based sandbox, I will simply reply "THIS IS SPARTA !" Ahem, I meant to say.... "THIS IS AMERICA !" With this in mind, prudent folks don't brag or openly display their arms collection, but keep them secured in vaults, lockers, and basements where they are out of sight. American enthusiasm for arms of all kinds remains high. I think the amount of weapons discovered would be impressive if an inventory were ever to occur.
It would also be cool if certain skill sets appear that would allow for the crafting or commissioning of certain weapons.
We've talked before in "The Guns" thread about the hope for a Gun smith skill. Likewise a Blacksmith could develop the skill to produce combat ready blades. * There could be quest line to enable that ! After all a Blacksmith would need many things to produce solid blades, a forge, fuel, iron, flux, tools, and more besides.
There must be lots of 'Museums' in the USA and some must contain collections of weapons. I was going to mention Boston, where you Yanks used Tea as a weapon, but I thought better of it
From a nearby ART museum... not even particularly about weapons or history:
And these are also quite close: http://dehistory.pastperfectonline....eria=sword&searchButton=Search&only_images=on (80 listings, about 10 are not actual swords but pictures and such.)
Also relatively close nearby: American Military Edged Weaponry Museum
Now, certainly this is not the same situation across the entire country... we have two states that have been states less than 60 years. But on the east coast, there are museums all over the place. Going by a couple of lists I found, there appears to be roughly 1 museum every 22 square miles or 57 square kilometers in this area. Not all of those have weapons by any means... I doubt there would be anything particularly useful in the children's museum, or the train museum, or the contemporary arts museum.
Well according to the "in-game" lore the trigger or shot wasn't for the bullet damage but to send a vibration through the blade to increase the damage.
And also...."emo"?.....what is this? year 2000 when everything was called emo?.....Squall was as close to being emo as I am to being Michael Jordan
I am more of a gun guy, but I do own multiple fully functional blades. Mostly knives, a few machetes and two pretty sweet Zombie Tool pieces.
My next addition will likely be
The Zombie Tool weapons are nice to look at as well as to use. I am not hoping for a real world Zed Apocalypse, but I will be well armed if it ever does happen.
The blade cuts the bullet in half, two zombies head shots
I got to meet them @zombiecon, super cool people. Those are some nice blades.
You ever watch Forged In Fire on History, Black smith shop would be a good facility to have
I have never watched that show, but I have seen the advertisements while watching Milwaukee Blacksmith. I will have to check out Forged in Fire as well.
Yay! Others are advocating for these as well! I really want an Apokatana or Reaver Cleaver! (just make sure you don't shoot it with an AK...)
The Apokatana is a pretty sweet looking weapon, but it is a bit too long for my skill level. Right now I am sticking with the shorter blades until I can convince my wife that an Apokatana purchase would not result in emergency room visits and numerous stitches or missing body parts.
my main 2 blades, these things are super cereal
mao dao at top and dao at bottom
i can dual wield them, which is pretty fun and cool, but its hard espiecally on the arms and have to keep alot of momentum up
if it was for really id just wield them singly, depending on room to swing etc
I've got most of my training with double handed weapons. Some single but not dual wield single types. Offensive and defensive. Since training, simulated combat and actual combat are concerned, dual wielding isn't a likely option for longevity. But in fantasy, sometimes it looks cool. It just happens to be a fine line between looking cool and immersion breaking.
Too long of weapons leave you wider blind spots. Two weapons leave you split concentration and not fully focused on teeth.
Though there is the option of breaking into a police station and dual wielding riot gear. Two batons, two shields or mixed. Might be cool to shield bash some zeds.
I think the stated Traumahawk is more like the personal defense weapon / last weapon (wich you tend to use in YOSE when you loose your primary weapon now). Like personal knife for example then a primary edged melee weapon.
Basicly, any tool that's shorter then your elbow may count as personal defence weapon and stands aside from the general melee weapons you use.
I've trained in pretty much all sword techniques, and ive found the biggest limitation to dual wield (apart from rapier and main guache and similar) is room to be effective and strength, its really hard on the arms and saps strength quickly, because you need to hit/parry from each side equally without telegraphing or favoring its hard to use the torso and legs effectively, pust alot of extra strain on forearms
for someone untrained just using a single sword in one hand will find it very hard and tire easily
and its very easy to disrupt the momentum a dual wielder needs to be effective
its really hard lol
despite how cool it looks (and it does ) if it was realzy and i was fighting for my life id use either one depending on room but only single weild and 2-handed, theres just no way id ever use it in real battle, id only do so using rapier and dagger (or similar) and only against an armed opponent (not a zed!)
It's the purpose and deployment of dual wielding in which is has purpose. Which is mostly dialing or tournament. It doesn't have real life purpose when ones life is threatened.
Since a zombie encounter won't be a dual or a tournament fight type, it'll mostly be an unnecessary risk. Like you said, it is too constricting, too straining, to easy to break momentum. It is too easy to get distracted with split focus too.
I personally would choose a weapon at least 2 hands could fit on. Two handed offers offense and defense, at least a little more so with a singular focus and better control.
People also need to remember that swinging an object indoors will be very difficult in many places, and a longer sword will be a hindrance rather than a help. How wide are hallways, or how tall ceilings? You need to consider a hammer as about the largest object to be swung in tight spaces, unless considerable 'indoor combat' training is available.
It depends on the weapon and whether one is willing to throw in kicks and other body to body actions. Also how one is willing to use a weapon. Pull back and swing forward is viable, but so would be thrusting forward or more vertical slicing. Making longer knives and katana (and shorter) also viable.
But that would also fall into the 'cool but immersion breaking ' for more than that. Though this talk for a game, it is less restricted within such borders as walls and such. As long as SoD 2 doesn't have interior vehicle combat...
as @zechs has said punch kick and other body actions but also including the sword hilt and pommel etc and thrusting as a main go to, a warrior who doesnt use all weapons at his disposal is soon a dead warrior
thats the beauty of a sword, no room to swing properly? thrust etc a sword is far more than just a cutting weapon and its also far more than just its blade
this also has the added bonus of speed, thrusting is much faster and gives much less time to react
come across someone (in real life) with a baseball bat, if they are holding it in a classic "swingers grip" just get in close and you will win that fight all day
if they holding it front of them kinda spear like, you in trouble
big issue really is animating that and including all the attack choices but also ofcourse immersion vs playability. yep swinging a sword in a doorway is going to get your sword stuck in said doorway and your character killed lol. this is easy for us to tell if we have room in real life but not so easy to judge in a game. realism cant always get in the way of gameplay
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