Discussion in 'General Discussion' started by Akinaba, Sep 30, 2016.
No Heavy Weapon in SoD have that problems, though. 'Cause, you know, it's still a game .
Yep! In-game, all is good.
This is The Heaviest weapon I've swung at a zed indoors:
Needless to say, her arms are tired.
I have never seen a truck go through the front door. This is awesome!!
I actually drove through where the middle bedroom spawned once I hit the middle of the infestation.
All my training comes from kali,
duel sword, stick, dagger and mixed. Long n short , stick n dagger, stick n sword. Dagger n dagger. And small sheilds.
Ooooo. I'll take the maddock Bob.
The other possible solution to that problem, would be to create a museum in the town in which u can scavange older type weapons such as this, maybe a Viking axe n shield, or some Oriental throwing stars? With the museum option, what u manage to scavenge would all be dependent on what the museum itself was excibiting at the time the apocalypse hit.
Anyone ever in the SCA? I founded the chapter at my college in New Hampshire and one of my friends in it bought a 6' claymore from the friendly neighborhood blacksmith at the Ren Faire. The sword was as big as him, and weighed almost as much, and bro had a STR of like 6, but he had to have it... Big, big swords may seem like only found in fantasy, but I assure you that you can find them in small town America... Also, they don't need to be sharp. They were big in order to cut down horses, then the swords were dropped for more reasonable weapons for the riders.
Here are my lovelies, very sharp and lethal.
(Inspired by Chronicles of Riddick)
Beautiful and deadly, perfect combination.
That looks perfect to take off a Juggs head...
Oooo a "heavy" weapon that's a blade, interesting! I'd love to go swinging around Spencer's mill with one of those bad ass weapons.
This is the kind of weapon crafting/blacksmithing that I want to see in SOD 2:
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