[The Division] It's in the details

Discussion in 'Off Topic' started by Vers, Mar 5, 2016.

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  1. Cejao

    Cejao Famous

    Since the events taking place at the end of The Division’s main storyline, we’ve been fighting in the Underground and escaping a snow storm in Survival.
    We’ve fought Rogue agents in the Dark Zone in Last Stand and taken part in an Outbreak in Update 1.7. But while we’ve been busy, the factions – the Rioters, Cleaners, Rikers and the Last Man Battalion – have not been standing idly by.
    They have been gathering their forces and in Update 1.8: Resistance, they are returning with a vengeance.

    With Update 1.8, we’ll be introducing new, exciting features – for free - to The Division. We’ll discuss them in more detail over the next couple of weeks, and as before we will have a Public Test Server for the update available in the near future.
    These are some of the things you can expect:

    West Side Piers
    Update 1.8, we will be expanding the Manhattan map with a brand new playable zone – the West Side Piers. In the middle of this area stands the mighty Intrepid, the famous aircraft carrier. Here the factions have been gathering, and the new zone will introduce a range of new activities for you to take part in.

    In the Resistance game mode, you and other agents group up to take on waves of increasingly powerful enemies in an attempt to stem the tide of the now allied factions.

    With Update 1.8, we’re also introducing a brand new PvP mode, where you fight other agents in intense 4 versus 4 death match battles. The matches take place in brand new arenas, specifically built for this game mode.

    We hope you are as excited for Update 1.8 as we are. We will have much more information about the additions coming in the update soon, but until then – see you in Manhattan!
    Bob Crees likes this.
  2. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:
    During the last State of the Game, Community Developer Yannick Banchereau sat down with Community Developer Hamish Bode to discuss some internal miscommunication regarding mask rewards associated with Global Event #1.
    This week, Petter, Hamish, and Yannick were joined by Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to talk upcoming Update 1.8 content and leaderboard changes.

    If you missed the stream you can catch the action here https://www.twitch.tv/videos/171176183?t
    If you currently are on the go, don’t worry! We’ve got you covered as well, take a listen to our Podcast Recap.
    Today’s maintenance resolved some issues where players would not receive retroactive commendations.
    We do have a fix for the RPM glitch, and the patch is awaiting deployment. If players do exploit this glitch, action will be taken against them.
    A final patch will be implemented before Update 1.8 launches.
    We have a client-side fix for the marksman rifle-jamming bug. We are aware of a visual bug at the recalibration station in which players can see the five and six piece bonuses for Classified Gear.
    While we understand the excitement around these gear sets, remember that these are still under development and the numbers may change.
    The next Global Event will be Assault, but no date has been confirmed yet. Remember that Global Events were never designed to run back to back, but rather once a month. For Assault, we may be looking at a one/two week delay while rewards are fixed.
    Again, if you missed the information regarding update 1.8, be sure to view the VOD above. West Side Pier is the new map expansion that consists of two zones. With new challenges and dynamic content, players will find WSP plays very differently from pre-1.8 PvE content.
    As the new PvE mode, Resistance is a highly replayable horde-mode activity available for both casual players and our most-dedicated fans.
    The new PvP mode—Skirmish—is a dedicated 4v4 game mode without enemy AI. Players will find less running and more fighting here, with a heavy emphasis on combat.
    Update 1.8 will also introduce a number of balancing changes, one of which being changes to hip-fire. Weapon balances will also be introduced alongside new exotic weapons.
    A rework to the rogue-system is also on the way, making both sides of each encounter more rewarding. D-Tech will also play a significant role in Update 1.8.
    A 1.8 PTS has been confirmed, but we have no further release date details at this time.
    Based on community feedback, masks are now tied to Commendations for Global Events going forward. Leaderboards will still see some use, with the top-placing players rewarded with Classified Caches based on their placements at the end of each event.
    Masks from the previous Outbreak Global Event are still on their way, and so players should expect to see their rewards at the end of this week/early next week.
    We have an event this weekend! Extra rewards dropping from named bosses will be granted starting midnight UTC on Friday, September 1. Taking Labor Day into account, the event will extend to 7 AM UTC Tuesday, September 5. Keep in mind that Classified Gear will not be included in the extra drop rewards.
    Bob Crees likes this.
  3. Cejao

    Cejao Famous

    We are well into Year 2 for The Division, and we felt it was time to raise the stakes. We have heard the community’s requests for more content since launch, and we’ve been working hard to deliver new experiences to our players. For the first time in The Division, we are expanding the PvE open world in our newest map expansion—West Side Piers—available to everyone for free in Update 1.8.

    West Side Piers
    West Side Piers is located farther north of Camp Hudson on the western border of Manhattan. Scaled to about the size of two named zones, the map expansion grants players access to previously unexplorable NYC terrain. WSP is large enough to split into two pieces for reference—North and South. Offering players the opportunity to escape the crowded landscape, the NYC skyline is now visible alongside the iconic aircraft carrier—the Intrepid. We hope players appreciate this breath of fresh air as much as we do.
    Camp Clinton
    West Side Piers will also come with a new Forward Operations Center. In Update 1.8, the new hub for all things West Side Piers is Camp Clinton. Camp Clinton will feature all things Division Agents will need to prepare for the field—ammunition restock, recalibration stations, weapon/gear vendors, and much more. Without giving away too much, Camp Clinton is the place to set up shop in this update.

    Introduced in WSP is the concept of enemy factions working together for the very first time. Allied LMB, Rikers, Cleaners, and Rioters are united on the offensive for unknown reasons. As the player, it is your job to take back the area and uncover the mystery through a series of audio logs. You’ll find dozens that will add to the lore of The Division.

    Dynamic Spawn System
    A new dynamic AI generator will be integrated into West Side Piers to change the way players experience PVE content. As Agents travel the zone, enemy factions will spawn unexpectedly in proximity to players. This system brings the combat directly to all Agents, and no two play sessions will feel the same.

    Side Missions / Assignments
    With this new procedural spawning in place for enemies, players have the option of participating in two types of activities in West Side Piers. As the first activity, West Side Piers Side Missions will always offer a specific objective for players to complete in the zone. With one mission active in the North as well as the South, these replayable objectives will keep Agents on the move.

    The second option, Assignments, are lighter and more passive activities comparable to the current Daily Combat Assignments. These challenges are timed events and can only be completed within a limited window. While only one Assignment can be active at a time, another will automatically be activated and shown on the HUD after the previous event timer closes.

    We’ve heard the call for more open world gameplay, and we can’t wait for players to uncover all that’s waiting for them in the West Side Piers expansion. This is the first of many articles detailing the exciting new content coming with Update 1.8. Stay tuned for future updates and an in-depth look at what’s in store.
    Last edited: Sep 8, 2017
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  4. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Hamish Bode met with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to preview the West Side Pier map expansion coming in Update 1.8.
    This week, Terry and Keith joined Petter to provide an exclusive look at the new 4-player PVP mode, Skirmish.
    If you missed the stream you check out the action here - https://www.twitch.tv/videos/172976098?t
    Weekly maintenance completed this morning with no issues.
    We’ve done a ban wave for many users abusing the RPM glitch. Remember that this glitch is a bannable offense, and more ban waves will be implemented if necessary. Multiple offenses will result in a permanent ban to player accounts.
    As the new PvP mode, Skirmish is characterized by more gunning/less running. Teams will fight in this first-to-20-kills TDM, with arenas being roughly the size of the DZ landmarks.
    Skill-based matchmaking will be employed to keep games balanced, and Last Stand normalization will apply in Skirmish as well.
    Last Stand ranking will become an overall PVP ranking, with Skirmish being included under this umbrella. This means that playing both Last Stand and Skirmish will increase one, consolidated PVP rank that is now capped at 99.
    Players can expect Classified Caches among other rewards for increasing their overall PVP rank.
    Gear Optimization is the next evolution of gear-improvement in The Division. This allows players to chase the perfect build by rolling best-in-slot statistics for every piece of gear available. Gear Optimization Stations will utilize D-Tech as the primary currency.
    As a result, World Tier 5 now ranges from 256 – 286.
    In Update 1.8, Gear score will reflect the quality of rolls on all items. We wanted to provide a simple indication to players of how powerful gear is, and so items will be given an individual gear score.
    Remember that a PTS for 1.8 is on its way, but no date is available yet. We are currently finalizing a schedule for the next Global Event as well.
    We have a fix for the RPM glitch, but it requires a client-side patch. We understand the community is requesting a fix as soon as possible. As there are usual certifications with console patches, we are aiming to push the fix to PC first.
    Stamina and Toughness are being adjusted in 1.8 to allow players to push further into PvE content.
    Changes to the Rogue System are coming! Rogue 2.0 will introduce a voluntary toggle for going Rogue, thus preventing unwarranted friendly fire in the Dark Zone. Next week’s State of the Game will address further changes to the Rogue System, so be sure to stay tuned!
    Bob Crees likes this.
  5. Cejao

    Cejao Famous

    We recognize that PvP is a huge part of The Division, and it’s time to expand on the offering. New to Update 1.8 PvP is Skirmish—a 4v4 Team Deathmatch mode without enemy faction interference or objectives.

    Team Deathmatch
    The game mode itself is simple—TDM with the first team to reach a total number-of-kills taking the match. Short time limits will be implemented to keep matches fast-paced, and Last Stand PvP normalization applies to keep Agents at the same tier in Skirmish.
    While all equipped gear statistics are maxed to full power here, Agents will have to rely on their build-tuning to dominate the competition.
    Players who wish to participate in the new PvP mode can access Skirmish from the new Camp Clinton social space as well as the Last Stand Hub within the Terminal. The option to queue into Skirmish from the mega-map is also available.

    Skirmish will feature three PvP-focused maps within West Side Piers. While we can’t reveal too much just yet, these arenas offer a variety of options in terms of lanes, cover, and overall flow.
    This promotes build diversity and encourages a variety of playstyles that Agents will need to win as a team. Our goal was to deliver an experience that keeps players in the action, and we’re confident that players will find excitement behind every corner.

    Skirmish utilizes a dynamic wave spawner to push squadmates into the action together. Agents who respawn within seconds of one another will re-enter the match simultaneously to promote balanced firefights.
    For the Agents who worry about spawn camping, fear not. Skirmish also employs spawn swapping based on enemy team proximity.

    At its core, Skirmish creates an opportunity for players to face off in arenas without AI complicating their engagements. Nothing will come between players who desire a focused PvP experience.
    Remember that Update 1.8 has even more content on the way! We’ll have more information rolling out in the near-future.
    Bob Crees likes this.
  6. Gmutant

    Gmutant Here To Help


    Taking another extended break from The Division.

    Gotta hand it to Massive and Ubi. They sure know how to fucking troll their players.

    "Here, come grind for classified gear sets during a limited, time exclusive event with no guarantee that you'll get anything good. Then, next month, we'll release a new free update and increase the gear score making that lovely classified gear and those beautiful exotic weapons you JUST got obsolete."

    "Fuck you and have a nice day."

    Your friends,
    Vers, Bob Crees and Cejao like this.
  7. Cejao

    Cejao Famous

    OldDog is how I got to 256 :p
    now its back to hard mode extreme for me, alone. :(
    Bob Crees likes this.
  8. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson met with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to preview the upcoming 4-player PvP mode, Skirmish coming in Update 1.8.
    This week, Community Developer Hamish Bode was joined by Terry and Keith to provide an exclusive look at the new PvE horde mode, Resistance as well as the Rogue 2.0 mechanics meant to overhaul the Dark Zone experience.

    If you missed the stream, you check out the VoD here - https://www.twitch.tv/videos/174694871?t
    If you are on currently on the move, you can also catch up using the Podcast recap!
    Weekly maintenance occurred this morning with no issues.

    Resistance is a new wave based horde PvE mode coming to Update 1.8. Resistance will surely put even the most skilled teams to the test, as enemies will become stronger and increasingly more dangerous for every stage that’s successfully cleared.
    Check out the VoD of today’s stream for a detailed interview with Terry and Keith as they get into the gritty details of the game mode.

    Rogue 2.0 aims to refine the Dark Zone’s mechanics while still retaining its identity as a tension filled, high risk environment. Amongst other changes, you will now be able to choose if you want to go rogue or not in order to avoid accidental rogue status.
    This will also work in groups, where if a group you are a part of goes rogue you will be able to decide if you want to leave the group or join them.

    A PC free weekend is starting today, September 14th at 7 pm CEST. The free weekend is available on both U-Play and Steam and it will be running until September 17th 10 PM CEST. More information regarding the free weekend can be found here.

    Earlier this week we have performed an additional ban wave against players who were found to have exploited the so-called RPM Glitch.
    Remember that this glitch is a bannable offense, and more ban waves will be implemented if necessary. Multiple offenses will result in a permanent ban to player accounts.
    On Tuesday, 19th of September we will be deploying Update 1.7.1 on all platforms. This update will include fixes for the so-called RPM glitch, the sniper jamming bug as well as a number of fixes aimed at reducing desync and improving the overall quality of play.
    This is a part of the ongoing effort to minimize latency and desync problems experienced by our players.

    We are aiming to start the 1.8 PTS on September 26th on all platforms. The exact criteria and invite process for the consoles is still not set in stone, but if you had access to the 1.7 PTS you will automatically have access to the 1.8 PTS.
    We will also be sending out additional invitations via email, and to be able to receive these, you will need to be opted-in to receive communication from Ubisoft. Remember to tick that box if you are interested in participating!

    The next Global Event “Assault” will start on October 3rd.
    The theme of this event will be proximity to the enemy. Enemies will do less damage the closer you are to them and they will do additional damage the further away you are, so make sure to get up close and personal!
    Assault will introduce the classified versions of the Striker’s Battlegear, Sentry’s Call and Reclaimer gear sets and following the conclusion of the event, these classified sets will become available in the general loot pool of the game.
    Bob Crees likes this.
  9. Cejao

    Cejao Famous


    The PvE content doesn’t stop with the addition of West Side Piers.
    Resistance is our newest 4-player horde-mode activity, and it’s coming in Update 1.8 for free.

    Faction Unity
    In Resistance, the enemy factions have rallied themselves against a common goal—the Agents of the Division. In this mode, all players have a massive target painted on their back. Rioters, Rikers, LMB, and Cleaners are hunting together, and they’re more than prepared to let the bullets fly.

    Against the Odds
    We wanted to ensure that players felt a real threat when playing PvE content. In Resistance, Agents will be outgunned and outnumbered.
    A dynamic wave spawner similar to the one available in West Side Piers will be utilized during the activity. As players explore the Resistance spaces, enemy factions will spawn dynamically around their location and engage.

    Difficulty will directly correlate to wave number. The deeper players venture into Resistance, the more challenging waves will become.
    Players will face all versions and incarnations of enemy factions to eventually enter Endless Mode. At this point in the activity, the difficulty ramps up exponentially.

    Resistance will feature three arenas. The first will bring shipping containers, barges, and construction equipment straight to the players. The second will pit players deep within dark sewer systems and close-knit tunnels.
    The third will offer fast-paced combat aboard the inner sanctions of a monumental NYC aircraft carrier. Each arena will introduce a unique style of play to the table, and we are excited for players to choose their favorites!
    Agents can fast travel to any of the three arenas from the mega-map once their locations are visited within West Side Piers.

    Wildcards/Critical Objectives
    In addition to hordes of factions, we are introducing additional modifiers to Resistance to keep things interesting. On the one hand, Critical Objectives are urgent alerts that appear on random waves. Inability to complete these challenges will result in an immediate mission failure. On the other hand, Wildcard Objectives will require adaptation as they are thrown to players while progressing through the mode. The goal is to keep players active, alert, and mobile.

    SHD Tech
    While fighting through Resistance, players will find familiar fortifications available for assistance. Players will utilize SHD Tech from defeated enemies to build/upgrade/repair turrets and pulse stations.
    We are also introducing healing stations into the mix. When in need of ammo, MedKits, and grenades, players can spend their SHD Tech for a quick restock.

    With the addition of West Side Piers, Skirmish, and Resistance, Update 1.8 is aiming to deliver community-driven content. There are still more things to discover in 1.8, and we’re excited for the future. Stay tuned Agents!
    Bob Crees likes this.
  10. Cejao

    Cejao Famous

    Update 1.7.1 - Patch Notes

    • The Face Masks vanity rewards are now tied to Global Event Commendations instead of the Leaderboards. Global Event Leaderboards now reward a number of Classified Caches, the amount depending on an agent’s placement on the Global Event Leaderboards once the event ends.
    • Fixed an issue where agents would be prompted with an incorrect reward notification.
    • The first column in both Dark Zone Leaderboards and Global Event Leaderboards will now display Rank even though the text says Position.
    • Fixed a RPM related exploit.
    • Fixed an issue where agents could experience weapons jamming with low-RPM weapons, such as shotguns and marksman rifles.
    • Fixed an issue where an agent could get desynchronized if the agent cancelled the animation of entering cover with a combat roll.
    • Fixed a desynchronization issue which could occur after an agent jumped off a high structure.
    • Fixed a desynchronization issue which could occur during corner swaps.
    • Fixed a desynchronization issue which would occur when climbing off a prop and then quickly going into cover.
    • Fixed another desynchronization issue which could occur if the agent would perform a combat roll before finishing a cover to cover move.
    • Made several improvements in order to prevent various desynchronization issues.
    • Updated the description of the Striker’s set 4p bonus to now state that the bonus will be lost when exiting combat.
    Bob Crees likes this.
  11. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Hamish Bode met with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to preview the new Rogue 2.0 mechanics as well as the new PvE mode, Resistance, coming in Update 1.8.

    This week, Senior Design Lead Paul Turland and Designer James Norris from Ubisoft Leamington joined Hamish to discuss the changes coming to Underground in Update 1.8. Terry and Keith from Red Storm Entertainment followed with changes coming with the 1.8 PTS.

    If you missed the stream, you can check out the action here - https://www.twitch.tv/videos/176403646?t
    If you’re currently on the move, we have you covered with our Podcast Recap!
    We are aware that the RPM glitch can be stacked once, and it will not be a bannable offense. Other issues are being investigated post-1.7.1, such as the Skill Power issue with loadouts.
    We’re monitoring the issue and gathering community reports, so please don’t hesitate to send any irregularities our way.

    PC PTS begins tomorrow, September 22! Consoles might be slightly delayed, but we’re still aiming for September 26.
    We have a limited amount of keys and will be using a signup page, but more news on that will be coming soon.

    When the PTS launches, expect the following during week 1:
    • Emphasis will be placed on Skirmish, Rogue 2.0, new Exotics, and new Classifieds (Hunter’s Faith, Predator’s, D3-FNC, FireCrest, Nomad, and Banshee). Resistance will be offline.
    • Alerts in West Side Piers will not be available, but players can still roam the area and engage with dynamically-spawning enemies. Players will have access to the new social hub, Camp Clinton.
    • Tactician and AlphaBridge Classifieds will not have their 5-6p bonuses active.
    • Underground and Survival will be offline. If players visit their locations, an infinite loading queue will ensue. Relogging will fix the issue.
    • A list of known issues will be posted on the forums.
    If you missed the changes coming to Underground in 1.8, again be sure to check out the twitch link above.

    Based on community feedback, Hunters will spawn in UG as random encounter in Hard and Challenging. The number of Hunters is group size + 1, and they will have a chance to drop Exotics.

    New Directives are based on experimental technology and offer high risk/high reward gameplay. Electro-tech, for example, increases skill-usage but disrupts elements of the UI.
    As another example, Shock Ammo can be used against enemies but a cap is placed on its usage, shocking players if used excessively.

    We are introducing checkpoints into the Underground that will make runs less punishing, and rewards have been tweaked to add Exotics from all Underground bosses. In addition, players now have the opportunity to complete Weekly UG Assignments.

    If you missed the notorious Rave Room, don’t forget that it will be back in Update 1.8!

    Movement designed to alleviate abusive chicken-dancing went live earlier than expected in 1.7.1. While all of the changes are not available yet, the present alterations to player movement will be available on the 1.8 PTS.
    We encourage players to provide feedback as we continue to monitor/update movement mechanics. The same goes for new hip-fire changes as well as changes to the Adept talent stacking once with a critical-chance of 7.5%—test away on the PTS Agents!

    1.8 PTS will also feature a balancing pass on all existing Exotics, including changes to weapon damage and recoil. Exotic weapon talents have not been changed.
    Players will find Gear Optimization on the PTS as well, and we have provided max D-Tech so the min-max’ing testing process can get underway.
    Again, PTS for PC begins tomorrow! The invite criteria for consoles is coming soon, but remember that all players who had access to the 1.7 PTS will have access to the 1.8 PTS.
    PTS forums will be available tomorrow, so please be sure to provide feedback!
    Bob Crees likes this.
  12. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Hamish Bode met with Senior Design Lead Paul Turland and Designer James Norris from Ubisoft Leamington to discuss the upcoming changes to Underground in Update 1.8. Followed by Terry & Keith from Red Storm Entertainment joining in to discuss the changes coming in PTS 1.8.
    This week, Community Developer Petter Mårtensson did a solo stream to quickly run through the current status of the console PTS and changes to be introduced in PTS 2, revealed some changes to the Dark Zone loot tables and lastly hinted at some upcoming in-game events during October.

    If you missed the stream, you check out the VoD link - https://www.twitch.tv/videos/178115022?t
    Or if you are on currently on the move, you can also catch up using the Podcast recap!
    Today’s maintenance was postponed and is tentatively scheduled for Monday, October 2nd.

    The PC PTS has been live since Friday, September 22nd and we greatly value all the excellent feedback and bug reports we have gotten from the community so far.
    For those new to the PTS process, keep in mind that the PTS is a testing environment and is not meant to be a demo of upcoming features.
    There will be bugs and half-finished features present, so make sure to check the Known Issues list on the PTS forums before posting and try and keep your feedback constructive and as detailed as possible.

    We are aiming to deploy PTS 2 on PC next week and for consoles the following week. Invites for the console PTS has not yet been sent out, but as soon as we have more information this will be communicated. We understand the frustration of our agents on console that would like to participate in the testing and we are aiming to get it out to you as soon as possible.

    PTS 2 Changes
    • The Underground and Resistance game modes will open for testing.
    • Big Alejandro will be tuned.
    • Various changes to the new Classified Gear.
    • Fine tuning of the new movement system.
    • A “cash cache” with D-tech will be added to the PTS to facilitate testing of the new Optimization Station.
    • PTS 2 Known issues
      • Enemies following you into Resistance.
      • Some West Side Piers alerts will still be turned off.
    In addition, we are aware of an issue present on the PTS that prevents healing when the player is aiming down sights (ADS). This is not an intended change and we are already working on a fix for the bug to be deployed as soon as it’s ready.
    The second Global Event, “Assault” will start next week on Tuesday, October 3rd with a focus on getting as close to your opponent as possible. Assault will include:
    • New masks, new Classified Gear – Strikers, Sentry and Reclaimer.
    • Masks are no longer connected to Leaderboards rewards and are now instead rewarded by completing global event Commendations.
    • Leaderboards will reward Classified Caches.
    The Dark Zone loot table will soon be updated to include all exotics instead of just a few select ones, this change will be coming soon to the live game.

    Finally, we have a couple of Special Events coming up in October that we hope you will enjoy – including a Halloween event!
    Bob Crees likes this.
  13. Gmutant

    Gmutant Here To Help

    The new global event is so much more fun than the last one.

    This time around though, I'm gonna hold off on opening the GE caches until 1.8 drops.
    Bob Crees and Cejao like this.
  14. Gmutant

    Gmutant Here To Help

    Watched a video, and apparently the new horde type game mode is just like COD zombies. :confused:
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  15. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson did a solo stream to run through the changes coming to the PTS with Phase 2 and review the status of the console PTS.
    Petter ran solo again this week and chatted with Creative Director Terry Spier and Lead Game Designer Keith Evans from Red Storm Entertainment about PTS 2 feedback and changes between testing phases.
    If you missed the stream, you check out the VoD link here - https://www.twitch.tv/videos/179890246?t and if you are on currently on the move, you can also catch up using the Podcast Recap!
    Global Event Assault is live, and we are happy to hear that everyone is enjoying themselves! As a general reminder, masks are tied to Commendations and players are already showing them off around New York City.
    If you have questions about the Assault Commendations and their respective requirements, we have a Forum Thread with clarifications. The list will be updated if more questions arise.

    PTS Phase 2 is live on PC, and you can read up on the patch notes here. We’re aiming for next week for the Console PTS, but we will have more information for everyone shortly.
    Please note that consoles will jump into the PTS on Phase 2 alongside PC, and there is still plenty of time for console testing as PTS 2 will run for a while. We apologize for the timeline, but that is how the calendar fell this time around.
    On another note, Global Event 3 & 4 will be tested on the PTS and more specific details will follow.

    We’re happy with the state of PTS testing so far. Here are some highlighted tweaks from PTS 1 to PTS 2 alongside some general changes:
    • Underground and Resistance are live.
    • More West Side Piers Alerts are available.
    • Big Alejandro’s damage has been lowered and stacks are only increased when shooting near a target.
    • Nomad damage resiliency is lowered to 60%.
    • The minimum/maximum % damage bonuses on gloves for Assault Rifles, LMGs, Shotguns and Submachine Guns have been increased.
    • Players can earn D-Tech from deconstruction.
    To clear up some confusion in the maintenance changelog, “Special Event” is related to the regular “loot” events that usually run on the weekends.
    Again, console PTS is definitely on its way with more news following as soon as possible. We appreciate all the testing that has been done on the PTS thus far, and we encourage everyone to continue testing! Dive into the new PTS content and be sure to leave your suggestions/feedback. Don't forget to report any bugs on the PTS Forums.
    Bob Crees likes this.
  16. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson was joined by Creative Director Terry Spier and Lead Game Designer Keith Evans from Red Storm Entertainment to discuss PTS2 Patch Notes and notable changes that were made from PTS1.
    This week, Petter discussed the status of the console PTS and was joined by Gameplay Programmer Sam Collier and Lead Game Designer Mark Russell from Ubisoft Reflections to discuss all things Global Events.
    If you missed the stream, you check out the VoD link here - https://www.twitch.tv/videos/181662834?t and if you are on currently on the move, you can also catch up using the Podcast Recap!
    Console PTS went live earlier this week! If you were in the 1.7 PTS, you can test the new content now. For everyone who did not test the 1.7 PTS, invites are scheduled to go out tonight, CEST.
    We heard your feedback regarding the recent Tactician’s changes! As a result, the turret is reverting back as a method to increase Skill Power. Weapons will still be a faster way to increase the SP bonus, but we may tune this change later.
    We are excited that everyone enjoyed Global Event Assault! Our goal with these events is to shake up the meta as much as possible and offer different gameplay to spice things up.

    Sam and Mark offered insight into the next two Global Events—Strike and Ambush, with the latter already available for testing on the PTS. During Ambush, emphasis is placed on stationary gameplay.
    While players are immobile, a bar will fill that correlates to a damage increase. The fuller the bar, the more damage Agents will do against enemies. The bar decreases as players not only move but also get closer to allies, and the damage boost drains as a result.
    During Strike, players will also have to spread out during missions. Killed enemies will drop grenades that will damage both NPCs and players in the vicinity. If players do not mitigate the damage they receive, they will explode themselves.

    We made some changes to the Global Event tokens earned from Clear Sky, Lexington, and Amherst. The base GE token reward for completing these missions has been lowered due to them being easily farmable.
    The bonus tokens earned from GE modifiers are unchanged. We hope that other missions during Global Events will become viable farming options with this change, but keep in mind that things are still subject to change on the PTS.
    Again, Console PTS invites for those who haven’t played the 1.7 PTS are being sent out tonight, CEST.
    We are holding a Dark Zone Event next weekend, October 21-22. Players will receive extra rewards from Dark Zone supply drops on October 21, and supply drops will drop more frequently on October 22.
    PTS Phase 3 is confirmed, but we have no date to offer just yet. The patch notes will be posted closer to PTS3 release.
    We encourage everyone to post their feedback on the PTS Forums. Update 1.8 is shaping up to be a great addition to The Division, and we attribute that to all the input from the community.
    Bob Crees likes this.
  17. Cejao

    Cejao Famous

    Dark Zone Supply Drops Event

    Agents! Throughout the past months, you have enjoyed different time-limited events: Double Proficiency Cache events, Double HVT reward events… This weekend, we are introducing a new type of event, centered on Dark Zone Supply Drops.
    This event will unfold in two phases:
    • From October 19 8PM EST until October 21 8AM EST, you will enjoy double Dark Zone supply drops
    • Then between October 21 8AM EST and October 22 8PM EST, Dark Zone supplies will drop exactly every 30 minutes.
    So pick up your best gear and head to the Dark Zone to take advantage of this event. Happy hunting!
    Bob Crees likes this.
  18. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:
    There was no State of the Game last week due to members of our team being away.
    Community Developer Petter Mårtensson is back this week to give general updates on PTS3 and Rogue 2.0.
    If you missed the stream, you check out the footage here - https://www.twitch.tv/videos/185246304?t
    The 1.8 PTS is ending on Tuesday, October 31.
    With all the verification processes involved, there will not be a PTS Phase 3 on consoles.
    Rogue 2.0 is staying relatively the same when it hits the live servers. Of course, the system is still open to tweaks as we move forward. However, we are currently investigating the length of the initial Rogue Timer as well as the Time To Kill in PVP.
    Classified Striker’s alongside Classified Nomad will also remain relatively unchanged when Update 1.8 goes live. In terms of Classified Predator’s Mark, we believe the set is in a solid place PVE-wise.
    In addition, the Ballistic Shield skill will not be adjusted more before the release of Update 1.8. With all that being said, we will be keeping a close eye on the meta for all sets.
    WSP Alerts are being adjusted for both solo and group players. We will have more information for everyone as soon as possible.
    The PTS changes to Global Event Tokens earned when completing Amherst’s, Lexington, and Clear Sky have been reverted. Players can expect the GE Tokens earned from these activities to return to normal.
    While certain Commendations for the next Global Event are tied to DLC, the mask/patch rewards will not be tied to these Commendations. Players will be able to earn the next rotation of masks without owning any DLC.
    Again, the 1.8 PTS ends on October 31 with no PTS3 on consoles.
    There was a miscommunication regarding a special Halloween event next week. To clarify, next week’s event is a Double Field Profiency Caches Event.
    Last edited: Nov 4, 2017
    Bob Crees likes this.
  19. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson discussed the current status of the PTS and briefly touched upon some hot topics surrounding Update 1.8, including Rogue 2.0 and game balance.
    This week, Petter was joined by two State of the Game regulars from Red Storm Entertainment. Creative Director, Terry Spier and Lead Game Designer, Keith Evans joined Petter to discuss the recently concluded PTS and all the exciting content coming in Update 1.8.
    If you missed the stream, you can check out the VoD link here - https://go.twitch.tv/videos/187046505?t or if you’re currently on the move, we have you covered with our Podcast Recap.
    The Update 1.8 PTS reached its conclusion on Tuesday, October 31st and is now closed on all platforms. We made a number of changes to Update 1.8 during the PTS that we are happy with and feel that Update 1.8 will be a high-point of the game.
    We would like to take this opportunity to thank you for your passion for the game, all your diligent testing you have done and all the feedback you have given in the past month that will help to ensure that Update 1.8 will be even better when released!

    PTS is an important step in our development process that helps us to put the finishing touches on an update and brings a lot of value to the development team.
    Amongst other things, it allows us play test the update ourselves, watch streams, listen to community feedback and act on analytic data that is gathered during the PTS.
    A Public Test Server is something most games do not have and it is a very hectic time with a lot of data and feedback to process in a short time span but the end result always ends up as an improvement.

    Terry & Keith clarified their thoughts on various balancing concerns the community have expressed during the PTS, including the Predator’s Mark and Path of the Nomad sets as well as the Ballistic Shield.
    They emphasized that they believe that the current balancing puts the aforementioned sets in the right place and are keen to see out how the community receives them when they get introduced in conjunction with an upcoming Global Event.
    In addition, they explained that they felt the Ballistic Shield over performed in certain situations. They now feel that it is in a good place after some final tweaks having been done to it for PTS3.

    During the PTS many changes were made to the Rogue 2.0 mechanic based on community feedback to make it a more solid game mechanic overall.
    They also emphasized that the dynamics in the Dark Zone differ greatly between PTS and the live servers and that they believe the Rogue 2.0 manhunt terminal gameplay loop is something that will work well on the live servers, creating unique and dynamic engagements between manhunt groups and rogue hunters.

    We will of course monitor community feedback on all of these topics when Update 1.8 drops but we believe that Update 1.8 is overall in a good place and that it will bring tons of cool content to the game.
    We are quickly approaching the release of Update 1.8 that will bring many cool additions to the game and we hope that the community will love the update as much as we do!
    Below is a quick summary of some of the content that is soon coming to the game for free.
    • The West Side Piers map extension.
    • New story elements to uncover through audio logs.
    • Resistance – PvE Horde mode.
    • Skirmish – 4v4 PvP mode.
    • New Global Events.
    • New Classified Gear Sets.
    • Optimization Station.
    • Rogue 2.0.
    • Underground Revamp.
    Great news for all our agents that will be playing on Xbox One X in the near future, as today we confirmed that improvements for the console will be coming to The Division. More juicy details and a timeline will come at a later date, so make sure to stay tuned to future State of the Game streams.

    To wrap this State of the Game up with some good news, Classified Gear set pieces as well as the new exotics has been confirmed by our guests to drop in the Underground in Update 1.8. See you down there in Update 1.8!
    Bob Crees likes this.
  20. Cejao

    Cejao Famous

    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson was joined by two State of the Game regulars from Red Storm Entertainment.
    Creative Director, Terry Spier and Lead Game Designer, Keith Evans discussed the recently concluded PTS and all the exciting content coming in Update 1.8.

    This week, Designer James Norris from Ubisoft Leamington is back to discuss more Underground in 1.8 with Petter and Terry.
    If you missed the stream, you can check out the VoD here - https://go.twitch.tv/videos/188887669?t
    We know everyone is anticipating Update 1.8, but we do not have a release date to announce today. To squash any unofficial announcements, the patch will come before the end of this year.
    We are aware of a potential new glitch circulating around the community. We have already received reports and are currently investigating, but we encourage everyone to report more information on the matter if possible.
    A huge thank you goes out to everyone who tested the Underground on the 1.8 PTS! If you missed our previous interview with Ubisoft Leamington discussing all Underground changes coming with 1.8, you can read-up here.

    Our goal for the next update was to add tension back into this DLC, and we believe the addition of Hunters is one of the many methods to accomplish this. As a random encounter, Hunters will unexpectedly appear and confront players full-force.
    Both Exotics and Classified Gear have a chance to drop from Hunters, all named Underground NPCs, as well as within Secret Crates scattered throughout the mode. We are implementing checkpoints in the Underground as a means to reward players for their progression.
    We have noticed that players invest long sessions into the Underground with little to no pay-off in the end, and so these checkpoints will push everyone further into the content.
    As we have previously mentioned, we are excited about the Rave Room returning alongside lesser-seen Underground rooms. We hope that players spend plenty of time shooting and looting in these environments.
    As a reminder, there is no release date for Update 1.8 at this time. The team is working hard to finalize the patch, and so more news will follow shortly.
    To wrap things up, we want to thank everyone for their eager anticipation and excitement for update.
    It is very easy to see the passion that drives The Division community forward, and so a huge shout-out goes out to all our Agents.
    Bob Crees likes this.
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