[The Division] It's in the details

Discussion in 'Off Topic' started by Vers, Mar 5, 2016.

  1. osamaclees

    osamaclees Here To Help

    level 8 (just, leveled up on last quest before bed, nice little bonus)
    blue g36 enhanced with some sweet sweet mods (lvl6)
    green scar-h and some decent mods (lvl7)
    carrying a m249 for back up (lvl6)
    using self heal and pulse for my skills, although just unlocked turret last night so will have to try that out.
    steady hands for talent
    tonnes of clothing items to mess around with too, should of picked some sunnies on character creation dammit but they were so poser ones, can you get sunnies in game??

    have unlocked base and have med 30%, tech 10%, security 30%
    med: pharmacy and counselling
    security: canine unit and procurement team
    tech: nothing yet not sure what i want

    have found 3 lockpicks so far
    used one in the hospital on the unlock med lab quest. got a very sweet blue mask and even sweeter blue handgrip mod
    used another in the power station(?) where you unlock the tech lab quest got a single shitty green mask dammit
    have 2 more locked doors, not sure whether to open one? which one? or save it so always have one lockpick on me if find locked door in middle of quest. will see if curiosity gets the best of me (it will)

    games pretty fun have been mercilessly destroying all in my path. the assault rifle is insane have been able to kill small groups of 3-4 dudes in a single mag before they even get a chance to move and the scar-h is a brutal headshot murderous machine.
    popping the fire guys gas tanks is fun too :)
    saw on the news thing about update 1.7 but they up to 1.8 now so guess i should download 1.7
     
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  2. Cejao

    Cejao Famous

    get a Recalibration Station, it will allow you to pay some credits and reroll a stat/talent on each gear/weapon piece to make it better for you.
     
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  3. Cejao

    Cejao Famous

    [​IMG]
    Agents!

    Update 1.8 arrives tomorrow, and the Division Community Team is hosting a 24-hour launch stream with unique rewards to celebrate all the new content!
    For the first time, we are rewarding our viewers with three new faction-based weapon skins for simply watching the stream!
    Viewers who spend more than 20 minutes watching the live-stream will automatically unlock the following skins, as long as players have linked their Uplay/Twitch accounts:
    • Cleaners – Fire Brigade
    • LMB – Unit 08
    • Rikers – Benjamins
    See below for step-by-step instructions:
    • Visit drops-register.ubi.com
    • Log in with your Twitch Account and click “Authorize”
    • Log in with your Ubisoft Account and click “Activate my account”
    • Visit twitch.tv/thedivisiongame and watch at least 20 minutes (continuous viewership not required)
    • Receive a Twitch notification stating you received a reward
    • Visit the “Reward Claim Vendor” in-game to redeem your skins

    As a reminder, the rewards are also available by manually unlocking the weapon skins in the Ubisoft Club app for 100 credits. Visit the “Reward Claim Vendor” to redeem your prizes.
    Still, we encourage everyone to unlock the skins for free by stopping by the launch stream!
    We look forward to seeing everyone in the live-stream, and we hope you enjoy the new weapon skins!
     
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  4. Cejao

    Cejao Famous

    [​IMG]
    Agents!

    We are happy to announce that Update 1.8 is launching across PC, Xbox One, and PlayStation 4 tomorrow, December 5.
    All players will have access to our newest PVE mode—Resistance, our newest PVP mode—Skirmish, as well as the West Side Pier map expansion for free.

    Alongside the launch of Update 1.8, all three DLC’s for The Division will be available for all players for a limited time.
    Players without the Season Pass will have the opportunity to play Expansion I: Underground, Expansion II: Survival, and Expansion III: Last Stand until December 10.

    Update 1.8: Resistance - Patch Notes

    New feature: West Side Pier
    • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
    • The West Side Pier map stretches over two named zones: Piers North and Piers South.
    • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
    • West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
    • West Side Pier Commendations have been added.
    New feature: Skirmish
    • In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
    • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
    • PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
    • New PvP rank rewards have been added, including Classified Caches.
    • Skirmish Commendations have been added.
    New feature: Rogue 2.0
    • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
    • To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
    • Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.
    New feature: Optimization Station
    • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.
    New feature: Resistance
    • The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
    • This new PvE game mode takes place in three arenas in West Side Pier.
    • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
    • Resistance Commendations have been added.
    New feature: Underground changes
    • The old Directives have been removed and replaced by new ones that bring new gameplay options.
      • Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
      • Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
      • Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
      • Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
      • Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
    • The Underground will now have checkpoints.
    • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
    • The Rave Room from the End is NY mission has been added to the room rotation.
    • New Directives panel added to the Tactical Operations Center.
    • New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
    • Underground Daily Operations and Weekly Assignment information added to the map.
    • The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
    • Rewards have been increased overall in the Underground.
    • New Underground Commendations have been added.
    • New Patches have been added as commendation rewards.
    • Added ability to fast travel to Daily Operations.
    • Players are now able to match-make for customized operations and for daily operations.
    New Classified Gear:
    The new Classified Gear Sets which will become available in upcoming Global Events are:
    • Global Event 3 ‘Strike’:
      • Path of the Nomad
      • D3-FNC
      • Predator’s Mark
      • Banshee’s Shadow
    • Global Event 4 ‘Ambush’:
      • AlphaBridge
      • FireCrest
      • Hunter’s Faith
      • Tactician’s Authority.
    • AlphaBridge
      • Set Bonus (5 pieces):
        • +25% Health Regen
        • +10% Weapon Damage
      • Set Bonus (6 pieces):
        • Talent: Improved AlphaBridge
        • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
    • Banshee’s Shadow
      • Set Bonus (5 pieces):
        • +20% Looted Dark Zone Funds.
        • +5% damage to target out of cover.
      • Set Bonus (6 pieces):
        • Talent: Improved Banshee:
        • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
    • D3-FNC
      • Set Bonus (5 pieces):
        • +15% Protection from Elites
        • +5% Ballistic Shield damage resilience
      • Set Bonus (6 pieces):
        • Talent: Improved FrontLine
        • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
        • Physical Damage: Armor is increased by 30%.
        • Exotic Damage: Weapon Damage is increased by 30%.
    • FireCrest
      • Set Bonus (5 pieces):
        • +1 Incendiary Grenade Capacity
        • +5% Flame Turret Range
        • +20% Flame Turret Damage
      • Set Bonus (6 pieces):
        • Talent: Improved FireCrest
        • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
    • Hunter’s Faith
      • Set Bonus (5 pieces):
        • +20% Optimal Range
        • +10% Headshot Damage
      • Set Bonus (6 pieces):
        • Talent: Hunter’s Precision
        • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
    • Path of the Nomad
      • Set Bonus (5 pieces):
        • +10% Health on Kill
        • Talent: Improved Nomad’s Resolve
        • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
      • Set Bonus (6 pieces):
        • Talent: Nomad’s Luck
          • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
    • Predator’s Mark
      • Set Bonus (5 pieces):
        • +10% Reload Speed
        • +8% Assault Rifle Damage
        • +8% SMG Damage
      • Set Bonus (6 pieces):
        • Talent: Improved Predator’s Mark
        • Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%
    • Tactician’s Authority
      • Set Bonus (5 pieces):
        • +5% Skill Haste
        • +5% Skill Power
      • Set Bonus (6 pieces):
        • Talent: Improved Tactician’s Authority
        • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.
    New Exotic Weapons:
    • Four new Exotic weapons have been added to the game.
    • The House (Submachine Gun)
      • Special Talent: Card Counter
      • One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
    • Big Alejandro (Light Machine Gun)
      • Special Talent: Cover Shooter
      • Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
    • Devil (Marksman Rifle)
      • Special Talent: Fire
      • Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
      • Set Bonus talent used together with Heel: The Devil’s Heel
      • Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
    • Heel (Marksman Rifle)
      • Special Talent: Fury
      • Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
      • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.
    New additions to the Premium Vendor
    • Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
    • The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.
    (Part 1 of 2)
     
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  5. Cejao

    Cejao Famous

    Gameplay
    • Adjusted PvP modifier to balance TTK with the new stamina improvements.
    • Increased health point gain per stamina point to 30 (was 15).
    • Increased grenade cooldown to 6 seconds (was 3).
    • Critical Hit Chance is reduced by 50% when hip firing.
    • Removed reticle when hip firing.
    • Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
    • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
    • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
    • The turn speed for all agents has been increased slightly.
    • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
    • The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
    • Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
    • Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
    • Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.
    UI
    • Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
    • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
    • Fixed several UI issues where text would overlap in certain languages.
    • Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
    • Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
    • Fixed an issue where Smart Cover would overlap with the mega map.
    Weapon balance
    • Exotic weapons
      • Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
      • Pakhan has had its damage slightly reduced and its spread decreased.
      • The Medved has had its range increased and its spread slightly decreased.
    • Weapons
      • The damage of high RPM weapons have been decreased.
      • The M4, MP5, and MP7 have had their damage decreased.
    • Talents
      • Adrenaline will now give the user a 2 second immunity to all status effects.
      • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
      • Fixed instances where Rapid would stop working.
      • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
      • Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.
    Skills
    • Support Station
      • Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
      • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
      • Fixed an issue where the Support Station healing rate would be inconsistent.
    • Turret
      • The PvP modifier for all turrets have been decreased to 35%.
    • Sticky Bomb
      • Removed Sticky Bomb detonation delay (was 1.2 seconds).
    • First Aid
      • Removed ability to activate First Aid while firing.
    • Survivor Link
      • Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
    • Recovery Link
      • The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
    • Pulse
      • Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.
    Commendations / Patches
    • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
    • Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
    • Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
    • Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character.
    • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
    • Last Stand Revival will now reward the correct patch.
    • Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
    • Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
    • Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
    • Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.
    Gear Sets
    • Tactician’s Authority
      • Set Bonus (4 pieces):
        • "Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use."
    • D3-FNC
      • Set Bonus (4 pieces):
        When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
    • Hunter’s Faith
      • Set Bonus (4 pieces):
        • "Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
    Classified Gear Sets
    • Striker’s Battlegear
      • Set Bonus (6 pieces)
        • Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
        • Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
    • Reclaimer
      • Set Bonus (6 pieces):
        • Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
    • Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
    • Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
    • Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
    • Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
    • Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
    • Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent proc's.
    • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
    • Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
    • The wording on the D3-FNC 6-piece bonus has been clarified.
    Global Event
    • Added support for future Global Events.
    • Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
    • Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
    • Fixed a bug that would cause wildlife to explode during the Strike global event.
    • Fixed various UI issues.
    • Fixed various localization issues.
    Missions / HVTs
    • Joe Ferro is now invulnerable while locked inside the glass room.
    • Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
    • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
    • Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.
    Incursions
    • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.
    Dark Zone
    • Increased base Rogue timer from 19 seconds to 90 seconds.
    • Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
    • Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.
    Survival
    • Fixed a bug where the Store menu would be available in Survival.
    • Fixed an issue where completing a daily Survival assignment would not give a notification.
    Underground
    • Fixed a bug where an Underground mission could lead to a dead end.
    • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
    • Fixed a bug where the final objective would not update after killing the final boss.
    • Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
    • Fixed an issue where frame rates would drop significantly in a certain room.
    • Fixed not being able to vault over certain props from both directions.
    • Fixed not being able to take cover in certain locations.
    • Fixed a bug that would allow the agent to exit the playable area.
    • Fixed various locations where it was possible for the player to get stuck.
    • Removed an invisible wall.
    • Fixed a break in the floor which would prevent the agent from progressing.
    • Updated hints to correspond with the revamped Underground.
    • Made a number of adjustments related to the placement of props.
    • Fixed some weird doors.
    • Fixed various UI Issues.
    Last Stand
    • Last Stand rank has been renamed to PvP rank.
    • Cypher key fragments are now obtainable from Last Stand caches.
    • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
    • Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
    • Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
    • Fixed an issue where an agent sometimes would not see the respawn menu after dying.
    • Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.
    Loadouts
    • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
    • Added new Loadout name options.
    Premium Vendor
    • Fixed a bug where an item in the Premium Vendor would not have a tool tip.
    • Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
    • Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
    • Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
    • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
    • Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
    • Fixed various UI issues.
    • Fixed various animation issues.
    • Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.
    World
    • Fixed a cover location in the Dark Zone which would show agents as out of bounds.
    • Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
    • Fixed an issue where agents could not pick up an Echo in Chelsea.
    • Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.
    PC Specific
    • Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
    • Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
    • Agents can now use the /join command to join a group of agents in an Open Group.
    Other
    • Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
    • Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
    • Decreased opacity of loot pillars while in combat.
    • Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
    • Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
    • Fixed an animation issue tied to using emotes after jumping from an object.
    (Part 2 of 2)
     
    Bob Crees likes this.
  6. osamaclees

    osamaclees Here To Help

    yeah thats the one (and only so far) i ended up doing, used it once after i got a third blue holster drop in a row that had electronics on it re rolled one to change electronics to stamina (with firearms) nothing else i really want so saving up for the tools and electronic parts/hour upgrade.

    lvl 13 (almost 14)
    blue military g36 (13)
    green classic m44 (13)
    green military m9 (13)
    first aid and smart cover for skills
    steady hands for talent
    med 40% (pharmacy, counselling and virus lab)
    tech 20% (re calibration station)
    security 40% (canine unit, procurement team and armoury)
    lots of points still available but saving up for disaster aid in medical wing just to keep supplies up for giving civvies, gunsmith in security wing for gun parts and the 2x upgrades in tech wing that give electronics and tools parts.

    have tonnes of lockpicks now, opened 8 or 9 locked doors already and have 10 lockpicks still, more doors to open but because gear from chests is equal to your level regardless of zone level and the doors are marked on map once you find them im gonna save till max level or atleast much higher level.

    legendary gear piece of the game so far is a lvl4 green 4x acog scope i bought at the camp right after tutorial at the very start of the game. have used it the whole game and still using it.
    it was $48 when i only had $63 but decided i really needed a scope. best decision ive made so far heh

    wish cleaners were still around as random enemy spawns after completing the killing joe ferro mission. i miss killing those shitbags
     
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  7. Cejao

    Cejao Famous

    Go ahead and open those crates, Ive found that if you wait till level 30 the item score on the items will be very low to what you need in the various world tiers.
    When you reach level 30, your have gear-score on your items and that will determine what world tier you can be in and how hard enemies will be.
    higher world tiers grant better items and money rewards, and in addition to credits, you'll start farming phoenix credits to help pay for the top end item blueprints and for rerolling stats on top end items.
    right now, your in tier 0, and when you reach 30, you'll be prompted to move to at least tier1, or higher if your gear is good enough. (I would advise finishing all side quests and missions at tier0 before advancing to a higher tier as the enemies will be alot tougher.)
     
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  8. osamaclees

    osamaclees Here To Help

    yeah im clearing each sector of all quests and intel before moving on, plus the boss farming and helping civvies has kept gear level, not to mention theres plenty of gear chests hidden around. mainly farm frey in pensylvania plaza and 5'oh in chelsea since they the closest to base. i should farm the cleaner boss whos name starts with b in tenderlion more as he always drops a blue weapon.
    chelsea, pennsylvania plaza, hudson yards, garment district and tenderlion are all done clearing hells kitchen now.

    i should open a couple here and there then especially if gear drops have been tiiight after gaining a level but i kinda want to save them untill much higher so they worth more credits. ill open a couple when i hit lvl15 then every 3 levels thereafter.
    i buy a blue g36 every 4 levels from the vendor in the hudson yard safehouse so my main weapon is covered (although i bought a blue lvl13 enhanced g36 used it on a single quest (the joe ferro one) and then after on way back through tenderlion got a blue lvl 13 military g36 with better stats drop lol!)
    perfectly fine for enemies 3 levels higher, better to have higher for missions though.
    i did all of tenderlion with a lvl9 blue enhanced g36 as my main vs lvl12 enemies and it rocked their world, went and bought the lvl13 one before starting the main mission there though.

    what are phoenix credits?

    oh and the cleaners are back, yay, dont no what happened but they had completely disappeared off my maps for 2 days?? wonder if my game had glitched and the server maintenance/patch fixed it?
     
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  9. Gmutant

    Gmutant Here To Help

    New map area is broken. Got disconnected 5 times in 2 hours, and the Boss wouldn't spawn during the boss wave in Resistance.

    Enemies are also super aggressive and respawn in less than 3 minutes in the Piers South and Piers North LZ.

    Gonna try out the new Underground directives tonight.
     
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  10. Gmutant

    Gmutant Here To Help

    Dunno. I'm still out and about. I wasn't expecting to have to do this much driving around tonight, so if I'm not on by 7:00 CST, I'll wait until tomorrow.
     
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  11. Cejao

    Cejao Famous

    no rush, im a night owl player myself. I find connections are better when I dont try to play at peak hours when all the kids would be on.
     
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  12. Gmutant

    Gmutant Here To Help

    I gotta be in bed around 10-11 now. With my old job, I could've stayed up until 9 am. Can't do that now that I have a real job.
     
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  13. Cejao

    Cejao Famous

    [​IMG]
    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Yannick Banchereau discussed Rogue 2.0 statistics with Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment in preparation for Update 1.8.
    Yannick is back this week with Community Developer Petter Mårtensson to discuss how 1.8 is progressing alongside details about the upcoming Global Event—Strike.

    If you missed the stream, you can check out the VoD here - https://www.twitch.tv/videos/207484863?t
    If you’re currently on the move, we have you covered with our Podcast Recap.
    [​IMG]
    Update 1.8 launched on Tuesday, December 5! We want to take this opportunity to thank everyone for all the patience and support, as well as everyone who came by for the 24-hour stream!
    The first Twitch Drops Campaign for The Division was a success, and we are planning more for the future. As a reminder, if you have not received your free weapon skins from the stream, we are investigating and skins will be delivered.

    As with any large game update, there are a few hiccups we are aware of:
    • Server crashes (resolved in today’s maintenance)
    • Agents spawning into World Tier 4
    As always, please report any issues on the official forums.

    During the first 24-hours of Update 1.8 being live, a grand total of 769,358 exotic caches were opened across all three platforms.
    Out of the players who opened exotic caches on 1.8’s launch, 75% of these players opened less than 15 caches. Our top contender opened a grand total of 267 exotic caches.
    [​IMG]
    There is a Free Weekend Event alongside free DLC active until December 10. If you have not had an opportunity to play the game and expansions, now is your chance!

    Global Event strike launches next Tuesday, December 12. Agents have an opportunity to gather Classified Nomad, D3-FNC, Predator’s, and Banshee during the event.
    We are introducing a round of new vanity masks that are tied Global Event Commendations, and a new vanity set/skin rewards are tied to leaderboards.

    Strike modifiers:
    • Strike—Always active. Enemies explode when killed.
    • Pre-emptive Strike—Strike behavior, plus sustained incoming damage triggers a small explosion on Agents.
    • Tactical Strike—Pre-emptive Strike behavior, plus enemies are marked using Strike explosions. When killed, they damage remaining enemies. Ally-to-Ally explosion damage is increased.
    We will have news on a potential State of the Game for next week as soon as possible. Thanks again, Agents!
     
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  14. Gmutant

    Gmutant Here To Help

    Anybody made it past Wave 10 in Resistance yet? The Hunters that appear as bosses are fucking brutal!
     
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  15. Cejao

    Cejao Famous

    [​IMG]
    Agents, incoming State of the Game transmission:

    During the last State of the Game, Community Developer Petter Mårtensson and Yannick Banchereau discussed how 1.8 has been progressing alongside details about the upcoming Global Event – Strike.
    Petter is back this week with Community Developer Yannick Banchereau to discuss the ongoing Global Event - Strike, provide a quick overview of some issues currently present in the game and the return of Stats with Yannick!

    If you missed the stream, you check out the VoD link here - https://www.twitch.tv/videos/209481094?t
    If you’re currently on the move, we have you covered with our Podcast Recap.
    [​IMG]
    We started today’s stream with a special message to Agent Mabeobja who is currently going through some health related issues. We wish you good health & all the best! Stay awesome, agent!
    A maintenance was performed this morning performing the usual duties and deploying a fix for an issue that enabled players to obtain World Tier 5 caches while playing the Resistance game mode in World Tier 1.
    The new Global Event - Strike went live this week on Tuesday, 12th of December, spicing up gameplay with three unique global event modifiers that makes things go boom!

    Strike modifiers:
    • Strike - Always active. Enemies explode when killed.
    • Pre-emptive Strike - Strike behavior, plus sustained incoming damage triggers a small explosion on Agents.
    • Tactical Strike - Pre-emptive Strike behavior, plus enemies are marked using Strike explosions. When killed, they damage remaining enemies. Ally-to-Ally explosion damage is increased.
    Strike introduced four new Classified Gear sets to the game.
    You can now get your hands on the Classified versions of the Path of the Nomad, Predator’s Mark, Banshee & D3-FNC gear sets by participating in the global event and purchasing Strike Caches at the Global Event vendor.

    Following the release of the Global Event, we experienced server instability due to high server load and we have been working throughout the week to improve server stability for our players.
    Finally, Petter provided a quick overview on some issues reported by the community since the launch of Update 1.8 and what their current status is.

    We appreciate the bug reports we have received since the launch and we will be working to fix these issues in an upcoming client patch.
    If you encounter issues while playing the game, remember to post a bug report on the Technical Support forums.

    Stats with Yannick
    Today marked the return of Stats with Yannick, with a number of cool statistics from Update 1.8 and the ongoing Global Event.
    As a sneak peak, here's the amount of players who has been killed by Hunters in the Underground so far.
    [​IMG]
    For a full rundown of the statistics, make sure to check out the VoD or listen to the Podcast Recap.
    Can you guess how much D-tech has been spent at the Optimization Station?
    [​IMG]
    We have decided to extend the ongoing ‘Strike’ Global Event by 48 hours.
    The event will now run until December 20th, 12:00 UTC, giving more time for you to enjoy Strike and perhaps get that missing gear piece you are after.
    We will have news on a potential State of the Game for next week as soon as possible. Thanks again, Agents!
     
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