Discussion in 'General Discussion' started by Undead Sanya, Jun 13, 2016.
Why is the game in Detroit?
lies....that's too clean to be Detroit, looks more like South side Chicago....
This might make SoD2 unmoddable. Microsoft will ban anyone running mods on Xbox Live. Unless UL does what Bathesda did by having mod support built into their game. Unfortunately though, those games with mod support are single player only games.
I see a few scenarios playing out.
SoD2 will be cross platform play, but will be unmoddable. If PC player do manage to install mods, the multiplayer portion might be inaccessible or have compatibility issues due to modded code. or...
SoD2 will not be cross platform, but will be modable. Whether or not UL has plans to support mods officially or make it easy for multiplayer access using mods, we will see.
At first I could have sworn this was an Audi, but on closer, I'm not too sure. Modern pickup was a GMC (I've got one owned by the guy across the street).
Can we get a list of what vehicles inspired SoD 1&2 cars?
Sort of looks like an older body-style Nissan to me... a Maxima maybe? With some non-patent-infringing alterations...
Could be. I was looking at the image on a phone, so detail gets lost.
we'll be lucky to get the game on steam period.. let alone being a steamworks game..
mod support would be great as long as it dosent affect the mp aspect as everyone who you play with would need the same mods and mod updates to sync everyone's games so i think for single player this would be great but your gonna miss the mods when you play with friends espcially if its like the mount tanner bridge fix etc
the car looks very much like the audi A7 sportsback but with larger headlights and smaller front grille (nissan gtr front ) however the shape and design is to uncanny for it not to be an audi A7 / nissan gtr hybrid either way ill bet it goes bloody fast for an executive saloon
I don't care much about the car, the cars in SOD where always a bit useless, trucks could take more of a hit and nothing like reversing over a horde with a farm truck.
But the building. looking at that building, two story with a built in garage, that is something we didn't see in SOD1, the big thing is will be be able to jump from the second story windows onto the garages roof, and if so. how long until a co-op group comes in and boards the windows with their buddy on the roof giving their body a really good sniper spot.
Also something i never got about SOD, running over zombies damages cars I get that, but reversing over them just takes out the tail lights and you can do it forever as long as you don't ram a big un.
I wouldn't mind that either, although I'm probably not going for that look.
So glad UndeadLabs is using Unreal Engine!!
Yeesh. Tall grass = creepers and loungers waiting in the weeds. Plus harder to see ferals. *Shiver* We're gonna need bigger guns. And maybe a flamethrower to clear the entire area.
Sure, let's use the bigger guns to draw more Zeds and get us caught in a ring of fire as a flaming feral jumps from his hiding place so my poor Marcus can die for the billionth time by being burned alive and torn in half. Great! Seriously though, totally stoked for the new look that SoD2 will take. Also that partial Jaws reference made me realize we could maybe even end up with a home base like on an oil rig or on a boat... could be cool is all I'm saying.
I'll be doing it Spencer's Mill style with a lawnmower.
Push mow: slow, no armor, attracts zeds!
Riding mow: less slow, no armor, injury when getting yanked off, attracts zeds!
I think I'll stick with fire & ninjas, thanks.
Oi. Detroit native. It's clean.
Can we have the game now?
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