Longer Durability (YOSE) When you're scavenging and noticed that you're in a less populated area or scavenging through a building that is empty but a few zeds, just unequip your weapon and takeout the zeds with that new shiny knife. Not Ready For Fights? When you know your way around the area, you'll know that you can escape a horde. All you need to do is try to outrun by going through a building and maybe get out by going upstairs and jump out the window or run out through the back of the house and crouch in a bush until conflict has dive down. You may also find a car that you remembered that is just sitting there. Need Backup? Don't determine yourself too much but if you're up for a challenge do so. You're going to need a friend to help you in your needs. To bring a friend, just go up to a fellow friend in your base and ask him to follow you for 100 influence. And once you can take care of things on your own just go up to your friend and tell him to go back home. Want Good Weapons? (MELEE) For melee weapons there's a durability ( The wrench icon. ) and weight on the weapon stats. If you want a longer lasting weapon so you don't have to constantly find new ones, just keep on scavenging until you come across a maxed durability bar then keep it. For heavy weapons they're heavy, blunt weapons are light and they're also quite common to find, & for edged weapons they're quite rare to find. You will get an additional melee weapon if you bring back or break down matierial staches. Note: YOSE players can unequip their weapon to make the durability longer. Want Good Weapons (Firearms/Guns) Accuracy - the higher it is, the lower the bullet spreads i.e the shot is more likely to hit what is being aimed at. (How accurate you can shoot for long shot distances, 3 circles, the more bars, the more accurate you are going to be shootin'.) Noise - how much noise is made when fired; (3 rings of half circles getting bigger, the more bars, the more noise) Recoil - how much kick the weapon produces when firing; (Icon of a gun pointing up, the more bars, the more recoil) Durability - how many shots can be fired before the gun is broken; (duration of the weapon, the more bars, the more the gun will be less likely to JAM) Suppressor - whether the weapon can attach a suppressor (revolvers, shotguns and grenade launchers cannot); (icon of a gun with an X on it means you can put suppressors on it) Scoped - whether the weapon has a scope for greater accuracy; (A circle with a plus going through the inside and a little to the outside, if you see a check mark next to it then you are a able zoom in, click the left stick while aiming down the sights and you're able to zoom in and out.) Weight - how heavy the weapon is (in lbs); Magazine capacity - how much ammo the weapon can hold at once (+1 for extra chambered round in most firearms); Fire modes - semi-auto, burst-fire or full-auto; (you're able to switch weapon types from full auto, single bullet, 3 round, etc. This is only for a few weapons) Ammo. You'll find ammo in various spots such as a house, ammunition store, etc These are the ammo you will find and rarity 9mm - common .22 - common .357 - rare .40 - rare .44 - rare .45 - rare Shotgun shells - rare .50 - really rare 7.62 - rare 5.56 - rare Grenade Launcher Shells - rare http://vignette3.wikia.nocookie.net...ats_SoD.jpg/revision/latest?cb=20130609213300 (A good clear image that is self explanatory) Underestimating your enemies? I wouldn't go ahead of myself if I was in a REAL apocalypse. Want that new shiny gun in the ammunition store, but there's an infestation. Bring a gun that is silenced so you don't attract more attention. Everybody Loves Infestations! Have a few Molotov cocktails, grenades, etc lying around and just want to take care of an infestation fast. Just throw or shoot any fire/explosives through a window and take out any remaining zeds. Zed Types. Walker: They tend to walk slow and are easy to run ( easy) Running Zed: They're found in a horde or they're just randomly generated ( easy-medium) Armored Zed: These guys love bullets I mean seriously they can't be shot with guns except for the .50 Eli Rifle. You're just gonna have to beat it up with melee weapons. ( easy-medium ) Screamer: They scream once you're in contact with one. They spawn in some cases like infestations and or randomly spawn. Just shot the screamer in the head. ( medium ) Bloaters: These guys are fairly simple to kill but be aware of you get to close, the bloated will explode acid or any chemical diseases it had inside of it. Here's a few ways you can kill them 1.) Shoot them in the head and they'll go down but won't explode until you get near it or you could just leave it alone. 2.) shoot its stomach will cause it to explode ( don't get near or otherwise you'll drain your health and stamina, in other cases, you'll get sick. 3.) running it over... That's a. Bad idea. As you run it over, the trail of its gas will follow you and harm you for 10 seconds. 4.) Throwing a Molotov cocktail at it will make the bloated explode and also harm the zeds around it. So there's many ways to kill it but I usually leave it alone. ( easy-medium ) Ferals: These are the most scary thing to fight, why? Well if they see you they'll road and run at you and it's way faster than you and every other zeds. To dodge him just roll by hitting LB + B and he'll miss, too late and you'll might as well rage quit. You can kill it while you're on a car but they'll dodge real good and or lungs for the car door, and if you're lucky, you'll kill him. ( medium-hard ) Juggernaut: They're the fatest of all of the zeds. They'll try to kill you violently, fast, and etc ( medium - hard ) Supply Drop(Care Package Inbound!) You might want to come well prepared by... Burning them Exploding them Shooting them(silently, optional) Runnin them over Beating them up with melee(like a badass) Bring a survivor and help beating them and shooting them. Once you killed most of them near the drop, quickly scan and take things out, this will prevent the loud noise from buzzin' I'll add more soon!