Like many avid SoD players, for years I've combed and recombed the Internet for any scrap of information I could find regarding SoD 2. Since its official premiere at E3 2017, this hankering for even MORE info only intensified. I watched and rewatched EVERY interview Jeff Strain gave in that hectic week of E3, paying close attention to how he worded his responses, and was pleased to hear him state -- and restate -- that, for the new game, his team at UL established three basic guiding lights for the sequel: 1) discard key features that DIDN'T work in SoD (e.g., the persistent simulation); 2) "double down" on what DID work (pretty much everthing else!); 3) innovate in places that enhanced the game's already high fun-factor (the big one being 4-player co-op). What I DIDN'T hear any interviewer ask (or Strain voluntarily offer) was if WEATHER would be a feature of SoD2's world. Or seasons, for that matter. But as Strain elaborated on the game's "maps," one thing in particular caught my attention: he said the three featured maps could be a mile apart, or dozens of miles apart (this ambiguity of distance thus dovetails nicely into Strain's broader concept of much of SoD2's "narrative" being driven largely by each player's imaginative power), and that each one contains distinct landmarks and sports unique topographies (my word), which in turn may affect players' tactical decisions. These remarks about distance, land features, and tactics led me to infer that diverse weather effects might be implemented to complement each map. Anyone else get that feeling?