Here are my observations from what Broudie reported and the IGN video: 1) You begin the game with only two people (Kilo and Vince) 2) The "map" is a donut. The center of the donut is infested with zeds or inaccessible due to 10 car pile-ups. We conduct all gameplay on the perimeter of the donut. (hmmm..sure could use a donut about now) 3) No time to smell the roses - I think the gameplay will be similar to the first few days of the original recipe. It will be intense with numerous missions, a base that needs upgrading and only two playable characters. 4) Time is of the essence - Instead of long term survival, this game centers on rapid recovery of happy meals before the zeds get them. Happy meals have a shelf life that may not support sandboxing it. 5) New stuff - at least one new vehicle (the modern truck now in olive drab), map icons (the radar shows the center as all red and there is a "1" at the bottom of the circle), looks like the 60 ammo bug is gone, locker has lots of guns and ammo in it (big smile everyone). 6) My favorite - it looks like a ZA is underway! There are dead bodies and zeds everywhere, car wrecks and smoke. It really looks like shit is hitting the fan! Can't wait till June!