YOSE Content Update 4 Patch Notes

Discussion in 'State of Decay News' started by Undead Sanya, Nov 18, 2015.

  1. Undead Sanya

    Undead Sanya Administrator

    These are for Steam and XB1, y'all.

    The patch is supposed to be live on the XB1 between 9 and 10 AM PST (12-1 PM EST, 5-6 PM GMT). We'll start the Steam process as soon as we have word that it's really real on the XB1. Knock wood it goes smoothly!

    Steam players: Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do.

    Edit to add: PC players! Specific notes to you have been added to this post!

    Grab a beverage and enjoy the notes while we wait for the patch machinery to turn.

    NEW BREAKDOWN LEVELS:

    - Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.

    - Here are the details for new Breakdown levels:


    Levels

    Description

    0

    Welcome to Breakdown!

    1-8

    Fewer resources. Fewer cars. More fast zombies.

    9-14

    Small extra damage. No map indicators.

    15-19

    Screamers! Extra Screamers. Small extra damage. No map indicators.

    20-24

    Small extra damage. No map indicators.

    25-29

    Bulletproof! Extra armored zombies. Small extra damage. No map indicators.

    30-34

    Small extra damage. No map indicators.

    35-39

    Too Quiet... Extra ambush zombies. Small extra damage. No map indicators.

    40-44

    Small extra damage. No map indicators.

    45-49

    Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators.

    50-54

    Moderate extra damage. Lethal Juggernauts. No map indicators.

    55-59

    Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.

    60-64

    Moderate extra damage. Lethal Juggernauts. No map indicators.

    65-69

    Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators.

    70-74

    Moderate extra damage. Lethal Juggernauts. No map indicators.

    75-79

    Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.

    80-84

    Moderate extra damage. Lethal Juggernauts. No map indicators.

    85-89

    Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators.

    90-94

    Moderate extra damage. Lethal Juggernauts. No map indicators.

    95-98

    Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators.

    99+

    Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators.



    IMPROVED CAR/CAR REPAIR SYSTEM:

    - Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.

    - Actions are only available if the component is damaged

    - Repair all is only available if two or more components are damaged

    - Repairs work instantaneously

    - Added resource requirements (influence and materials) for each repair action

    - Added some basic description text to repair action icons.

    - Repair engine and repair all actions now require a tools expert

    - When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.

    - Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).

    - Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)

    - Added “Workshop” as a requirement for repairing tires, doors and body

    - Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used)

    - Repair body and repair all actions now also remove blood from the vehicle

    - Added new Facility_Block layout for Parking Facility for new repair actions

    - Added function to vehicle manager to get a vehicle's display name

    - Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.

    - The repair body action will now also repair components with type bumper and hull

    - Manual vehicle repair now replaces bumper after it has been broken off

    - When a tire is repaired, the “rim” visual is now replaced with the inflated tire.

    - Manual vehicle repair 'Replace Tires' now properly repair all tires


    NEW GENERAL:

    - Faster character switching.

    - Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.

    - Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu

    - Added new graphic to Radio menu's RadioSetChannelLabels() function

    - Jurassic Junction billboards are now non-destructable (they never regenerated properly)


    FIXES:

    - Fix for some users unable to have all DLC installed

    - Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)

    - Added mood things to characters that lacked them (should prevent “perma-grim”)

    - Fixes for particle burn effect:

    - Sometimes the effect would not show up at all - this is fixed.

    - Sometimes the effect would show up really late in the animation - this is fixed.

    - Made the number of zombies activated from Molotov more consistent.

    - Tiny fixes for memory leak

    - Fix crash after remote sign out on restart

    - Fix for dam flies which were causing crash

    - Fix crash when loading in with more than 55 community members

    - Fix for Ferals running at players that are already in a grab from another Feral.

    - The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs

    - Music bug fixes for missing soundtrack music cue, incorrect credits music

    - Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.

    - Game now aborts auto repair if vehicle blows up the precise instant you start a repair

    - Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.

    - Fixed blip in the UI front end regarding the autosave message

    - Fix for screen becoming black during play on Xbox

    - Updated hint text for the radio changes

    - Prevent zombies spawning too close or too visible when exiting vehicle.

    - Fix undefined string in "select breakdown difficulty" front end screen

    - NPC’s will stop running immediately after loading into a game

    - We now prevent the loading screen from showing if the game loads in before the loading screen does.

    - Visible draw reduced on starting a new game of Lifeline, to reduce load in lag

    - Base defense names will no longer show up as debug names in journal

    - Invalid action returns players to the 'home' page of the journal instead of attempting to display action.

    PC specific notes:
    - Added 4k resolution support

    - Added a fullscreen toggle to the options menu

    - Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen

    - Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens

    - Fixed all instances where UI elements cannot be clicked on with a mouse

    - Reduced instances where props randomly drop in texture resolution level

    - Fixed an issue where a loading screen would appear over gameplay
     
    Last edited: Nov 18, 2015
    Geoff728, e5futter, JTM01 and 12 others like this.
  2. "- Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)"

    hope it works!!!
     
  3. Undead Sanya

    Undead Sanya Administrator

    You and me both.
     
    DeadK9Handler likes this.
  4. Maynard_G_Krebs

    Maynard_G_Krebs Starting Off

    "- Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES."

    Can you explain this one? Thanks!
     
    DJB204 likes this.
  5. davideassis

    davideassis Starting Off

    4K Support? :(
     
  6. Undead Nicole

    Undead Nicole Community Manager Staff Member

    Okay! I have a good answer for you here on that question. From CPH - The first part was to reduce the number of friendly NPC's you could have in the game at once (because people were crashing the game by having something like 55 community members) and the second part is to bump up the number of zombies we can have spawned into the game at one time (Because Breakdown just got really fricken scary)

    David, I'm checking. I thought we were putting something in, but it's not in the patch notes. I should hear back on something today. I'll keep you updated.
     
    DJB204 and davideassis like this.
  7. davideassis

    davideassis Starting Off

    Native 4K support is one of the most important changes I've been waiting for... I really hope to see this and other graphical updates mentioned in the final changelog. :(
     
  8. Well! At least i can still carry on with my AWESOME challenges!!!
    Good Job UndeadLabs!
     
    Fabian907 likes this.
  9. Wayne

    Wayne Here To Help

    @undeadnicole I currently have 50 (49 + Lily) survivors in my level 99 breakdown campaign at the moment. So what is the possibility that this reduction in friendly NPC's will now cause my game to crash? What was the number reduced to? I have over 500 hours invested in this group of characters and I would like to know if this is going to be game breaking for me.

    Yes I think so Mon. I do not believe any of the ghosting or pathing issues have been addressed in this "patch". At least not according to the patch notes. So rock on I say. Park on top of a Lethal Juggernaut and you will be a legendary Rock Star.
     
    Last edited by a moderator: Nov 18, 2015
    MonPrinCyCLoPe likes this.
  10. ziplobthud

    ziplobthud Got Your Back

     
  11. Ohhh yeahhh my dear Friend!! New funny and crazy videos coming soon...maybe tonight ahahaha


     
  12. Undead Nicole

    Undead Nicole Community Manager Staff Member

    PC specific notes:
    - Added 4k resolution support

    - Added a fullscreen toggle to the options menu

    - Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen

    - Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens

    - Fixed all instances where UI elements cannot be clicked on with a mouse

    - Reduced instances where props randomly drop in texture resolution level

    - Fixed an issue where a loading screen would appear over gameplay
    I don't have an exact number that I can give Wayne. Have you been roof riding to get that high of a number? If you picked up your entire crew on your current level, it should not impact you.
     
  13. Doctor Invictus

    Doctor Invictus Got Your Back

    Thanks for your hard work, Undead Labs. I'm looking forward to a new, more terrifying Breakdown experience when I get home tonight. :cool:
     
  14. Maynard_G_Krebs

    Maynard_G_Krebs Starting Off

    "Okay! I have a good answer for you here on that question. From CPH - The first part was to reduce the number of friendly NPC's you could have in the game at once (because people were crashing the game by having something like 55 community members) and the second part is to bump up the number of zombies we can have spawned into the game at one time (Because Breakdown just got really fricken scary)"

    I'm assuming raising the zed counts functions across the whole platform and not just Breakdown, correct? Personally, I am most interested in how the updates affect the main game.

    Thanks!
     
  15. Undead Nicole

    Undead Nicole Community Manager Staff Member

    I believe so, yes. The number of community members was affecting everyone. It mostly affected Breakdown players, but I believe that the fix was implemented across the games.

    You'll have to tell me if you see a difference.
     
    Maynard_G_Krebs likes this.
  16. maltriagon

    maltriagon Here To Help

    Is the unable to hit zombie with melee weapon going to be fixed?
    Awesome patch BTW very excited : )
     
    Last edited: Nov 18, 2015
  17. PhDPeddler

    PhDPeddler Here To Help

    I dont care what they said about you, I didnt listen to'em. Thanks UL.
     
  18. Wayne

    Wayne Here To Help

    I am already at level 99 and I started level 99 with 7 people (including Lily) The rest I have recruited from either enclaves or radio calls. Since 99 was the cap, I never planed on leaving just working on Steam Leaderboard score. But if the number is now lower than 50 my game may be broken and it is not easy getting a score close to 2 million and I will have no desire to start over if it is now for some reason broken.
     
  19. Enjoy my new video while your patch is being installed!!! DO NOT LAUGH TOO HARD!!

    Not good!!! I'm at 360 000 points on the leaderboard behind LUCAZBXNY...and i'm in need of medical supply!!!!

     
    Last edited by a moderator: Nov 18, 2015
    CazRock1 likes this.
  20. CazRock1

    CazRock1 Here To Help

    Oddly enough.. this leaderboard info doesn't spur me to play. I have a feeling I will lose some of my 2 year old survivors due to this patch.. which would be NO BUENO. Good luck finding med supplies and climbing that leaderboard, tho.
     
    MonPrinCyCLoPe likes this.

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