Just wondering about how folks are managing their base right now? I've played around with a few different approaches, but have hit on one I am enjoying. I'm on breakdown level 18. When I start a level, I find a rucksack of materials, so I can set up at the farm. I focus on the following: Build and upgrade watchtower asap. Activate shooting accelerator. Build and upgrade workshop to munitions shop asap (I play with a house rule of requiring a chemist, as that seems to have been intended, so sometimes this can take a bit). Build a library and research ammo production asap. Followed by advanced stims and fuel production. Build a medical area and upgrade x2 asap. Produce lvl 1 then lvl 2 stims. Have the built-in storage area eventually converting food to fuel. Playing around with getting the upgraded molotovs, but depends on whether I have a researcher or not to plow through the research priorities. Also playing around with flame fougasses (jugs) and incendiary rounds (shotguns) a bit. Have the built-in kitchen building first a mix of coffee/snacks and then straight snacks, while cycling in big meal/feast as necessary. Built-in bedroom x2 means can host 16 followers nicely, but I play to get as many followers as possible, so I just deal with the negative effects. I have the radio station perpetually looking for new followers. Only disappointment is I have to forgo a dojo until my research priorities are complete. I've been considering scrapping the adv stims and fuel as unnecessary to get the dojo going sooner. Will have to see how that goes next time. My strategy is to get my main followers to focus fire quickly, find good assault rifle/smgs for them, and produce a lot of the ammo they will need. I find that ferals are the ones that I die to 9x out of 10, and I find focus fire the most reliable counter to them. Also really good for managing jugs (although I'm having fun with flame fougasses, they're just heavy). Fighting seems to max out on its own pretty quickly, but I would like the stamina boost from the fitness area/dojo. Last game though I had >30 followers and no fitness expert so :shrug: As I was learning this game, it was common for me to have 100s of influence in reserve. But now with focusing on pumping out supplies from my base a lot more diligently, I'm usually at or near 0 influence. So, I'm feeling like I'm doing better at investing my influence. The other thing is that I'm particularly focusing on having my kitchen pumping first a mix of coffee/snacks then snacks. I use the coffee until stims come online in the medical lab. I load up my followers with snacks and focus a lot more on running to boost cardio. I always feel like I'd like to raise cardio, but it ends up feeling like a chore/luxury. By carrying around as much snacks as I can carry though, and being a bit more intentional about it, it's getting easier to deal with. By getting focus fire asap that helps too, as I'm not as concerned about running into a feral or two as I'm running around (jugs are easy enough to just run away from if necessary). To help with the ammo production, I focus on setting up my outposts in ammo spots around the map. Gun shops x 2, police station, large building near the fair (where you get the explosives in the main story), and usually the one shop near the gas station in the residential area near the fairground (the one with the weapons/ammo area in the back of the story behind a gate -- this one is more hit and miss). Also, the barn near the farm, which usually has materials. With 4-5 ammo outposts that is usually enough, along with scavenging, to keep the bullet production flowing nicely. It is also convenient to have an outpost in each main area to assist with scavenging. _____________________________ The other approach I'm considering is going more roleplaying where I pick my base and upgrades more so based on my follower's abilities and personalities. However, I just can't justify ever building a garden at these low levels, as every time I have more food than I know what to do with... Looking forward to higher breakdown levels.